Overview
RPG-7
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
26,418
Faces
26,524
Textures
1
Materials
2
Proxies
1
Size (X × Y × Z)
1.497 × 2.162 × 0.665 m

CfgModels · rpg7 — Sections

  • zbytek
  • camo

ODOL v54 · 846,016 bytes · Skeleton bones: 4 · Sections: 2

ODOL Flags 37

Size

size_x
1.497 m
size_y
2.162 m
size_z
0.665 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.104523182
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.512363613, -0.057722546, -0.068573408
bboxmaxposition
0.984650016, 2.104467154, 0.596505523
bboxminvisual
-0.512363613, -0.057722546, -0.068573408
bboxmaxvisual
0.984650016, 2.104467154, 0.596505523

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 8,021 verts 8,421 faces 1 tex
Resolution
1
Vertices
8,021
Faces
8,421
Height
2.1598
Proxies
1

Proxies (1)

  • dz\weapons\ammunition\rocket_rpg7

Named selections (6)

  • camo
  • hammer
  • magazine
  • rearsight
  • trigger
  • zbytek

Textures

  • dz\weapons\launchers\rpg7\data\rpg7_co.paa

Materials

  • dz\weapons\launchers\rpg7\data\rpg7.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 4,421 verts 4,193 faces 1 tex
Resolution
2
Vertices
4,421
Faces
4,193
Height
2.1587
Proxies
1

Proxies (1)

  • dz\weapons\ammunition\rocket_rpg7

Named selections (5)

  • camo
  • hammer
  • magazine
  • rearsight
  • zbytek

Textures

  • dz\weapons\launchers\rpg7\data\rpg7_co.paa

Materials

  • dz\weapons\launchers\rpg7\data\rpg7.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4,421 verts 4,193 faces 1 tex
Resolution
3
Vertices
4,421
Faces
4,193
Height
2.1587
Proxies
1

Proxies (1)

  • dz\weapons\ammunition\rocket_rpg7

Named selections (5)

  • camo
  • hammer
  • magazine
  • rearsight
  • zbytek

Textures

  • dz\weapons\launchers\rpg7\data\rpg7_co.paa

Materials

  • dz\weapons\launchers\rpg7\data\rpg7.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,163 verts 968 faces 1 tex
Resolution
4
Vertices
1,163
Faces
968
Height
2.1566
Proxies
1

Proxies (1)

  • dz\weapons\ammunition\rocket_rpg7

Named selections (3)

  • camo
  • magazine
  • zbytek

Textures

  • dz\weapons\launchers\rpg7\data\rpg7_co.paa

Materials

  • dz\weapons\launchers\rpg7\data\rpg7.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 252 verts 162 faces 1 tex
Resolution
5
Vertices
252
Faces
162
Height
2.1566
Proxies
1

Proxies (1)

  • dz\weapons\ammunition\rocket_rpg7

Named selections (3)

  • camo
  • magazine
  • zbytek

Textures

  • dz\weapons\launchers\rpg7\data\rpg7_co.paa

Materials

  • dz\weapons\launchers\rpg7\data\rpg7.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 8,021 verts 8,421 faces 1 tex
Resolution
1100
Vertices
8,021
Faces
8,421
Height
2.1598
Proxies
1

Proxies (1)

  • dz\weapons\ammunition\rocket_rpg7

Named selections (6)

  • camo
  • hammer
  • magazine
  • rearsight
  • trigger
  • zbytek

Textures

  • dz\weapons\launchers\rpg7\data\rpg7_co.paa

Materials

  • dz\weapons\launchers\rpg7\data\rpg7.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 23 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
23
Faces
6
Height
0.3139
View Geometry 48 verts 80 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
48
Faces
80
Height
0.1914

Named selections (4)

  • component01
  • component02
  • component03
  • component04
Fire Geometry 48 verts 80 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
48
Faces
80
Height
0.1914

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgSkeletons
{
	class rpg7
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"hammer", "",
			"trigger", "",
			"rearsight", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class rpg7: Default
	{
		SkeletonName = "rpg7";
		Sections[] =
		{
			"zbytek",
			"camo"
		};
		class Animations
		{
			class magazine_empty
			{
				type = "Hide";
				source = "isempty";
				selection = "magazine";
				minValue = "0";
				maxValue = "1";
				hideValue = "1";
			};
			class trigger_reload_trans_begin
			{
				type = "Translation";
				source = "reload";
				selection = "trigger";
				axis = "trigger_axis";
				minPhase = "0";
				maxPhase = "0.1";
				minValue = "0";
				maxValue = "0.1";
				offset0 = "0";
				offset1 = "-0.4";
			};
			class trigger_reload_trans_end
			{
				type = "Translation";
				source = "reload";
				selection = "trigger";
				axis = "trigger_axis";
				minPhase = "0.89";
				minValue = "0.89";
				maxValue = "1";
				offset0 = "0";
				offset1 = "0.4";
			};
			class hammer_fire_begin
			{
				type = "Rotation";
				source = "reload";
				selection = "hammer";
				axis = "hammer_axis";
				minPhase = "0";
				maxPhase = "0.1";
				minValue = "0";
				maxValue = "0.1";
				angle0 = "0";
				angle1 = "0.2617994";
			};
			class rearsight_adjust
			{
				type = "Translation";
				source = "rearsight";
				selection = "rearsight";
				axis = "rearsight_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-1";
			};
		};
	};
};
CfgSkeletons · rpg7 4
BoneParent
magazine —
hammer —
trigger —
rearsight —
CfgModels · rpg7 2
  • zbytek
  • camo
Proxies 1
  • dz\weapons\ammunition\rocket_rpg7
Textures 1
  • dz\weapons\launchers\rpg7\data\rpg7_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\weapons\launchers\rpg7\data\rpg7.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\launchers\rpg7\rpg7.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\launchers\rpg7\rpg7.p3d — use the copy button in the page header to paste it elsewhere.