Overview
hockey_stick.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
3,593
Faces
1,431
Textures
1
Materials
1
Size (X × Y × Z)
0.868 × 1.216 × 0.181 m

CfgModels · hockey_stick — Sections

  • zbytek

ODOL v54 · 79,458 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.868 m
size_y
1.216 m
size_z
0.181 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.93904388
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.858057737, -0.283597469, -0.025404526
bboxmaxposition
0.009547071, 0.932663798, 0.155694872
bboxminvisual
-0.858057737, -0.283597469, -0.025404526
bboxmaxvisual
0.009547071, 0.932663798, 0.155694872

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 1,314 verts 484 faces 1 tex
Resolution
0
Vertices
1,314
Faces
484
Height
1.1969

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blunt\data\old_whacker_co.paa

Materials

  • dz\weapons\melee\blunt\data\old_whacker.rvmat
1.000 592 verts 250 faces 1 tex
Resolution
1
Vertices
592
Faces
250
Height
1.1963

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blunt\data\old_whacker_co.paa

Materials

  • dz\weapons\melee\blunt\data\old_whacker.rvmat
2.000 258 verts 113 faces 1 tex
Resolution
2
Vertices
258
Faces
113
Height
1.1963

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blunt\data\old_whacker_co.paa

Materials

  • dz\weapons\melee\blunt\data\old_whacker.rvmat
3.000 74 verts 48 faces 1 tex
Resolution
3
Vertices
74
Faces
48
Height
1.1881

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blunt\data\old_whacker_co.paa

Materials

  • dz\weapons\melee\blunt\data\old_whacker.rvmat
View-Pilot 1,314 verts 484 faces 1 tex
Resolution
1100
Vertices
1,314
Faces
484
Height
1.1969

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blunt\data\old_whacker_co.paa

Materials

  • dz\weapons\melee\blunt\data\old_whacker.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 15 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
12
Height
1.2038

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View Geometry 10 verts 16 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
10
Faces
16
Height
1.2143

Named selections (1)

  • component01
Fire Geometry 16 verts 24 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
1.2107

Named selections (2)

  • component01
  • component02
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class hockey_stick: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · hockey_stick 1
  • zbytek
Textures 1
  • dz\weapons\melee\blunt\data\old_whacker_co.paa
Materials 1
  • dz\weapons\melee\blunt\data\old_whacker.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\hockey_stick.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\hockey_stick.p3d — use the copy button in the page header to paste it elsewhere.