Overview
shockpistol.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
6,315
Faces
5,494
Textures
1
Materials
2
Proxies
2
Size (X × Y × Z)
0.542 × 0.473 × 0.300 m

CfgModels · shockpistol — Sections

  • zbytek
  • camo

ODOL v54 · 236,255 bytes · Skeleton bones: 8 · Sections: 2

ODOL Flags 37

Size

size_x
0.542 m
size_y
0.473 m
size_z
0.300 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.409684479
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.211535931, -0.107335463, -0.224719524
bboxmaxposition
0.330658019, 0.365339309, 0.074969627
bboxminvisual
-0.211535931, -0.107335463, -0.224719524
bboxmaxvisual
0.330658019, 0.365339309, 0.074969627

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
8
geometry
7
geometryfire
9
geometryview
9
Level of Detail 10
1.000 1,601 verts 1,387 faces 1 tex
Resolution
1
Vertices
1,601
Faces
1,387
Height
0.3836
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery

Named selections (7)

  • battery
  • camo
  • cartridge1
  • cartridge2
  • recoil
  • trigger
  • zbytek

Textures

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa

Materials

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 872 verts 693 faces 1 tex
Resolution
2
Vertices
872
Faces
693
Height
0.3838
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery

Named selections (7)

  • battery
  • camo
  • cartridge1
  • cartridge2
  • recoil
  • trigger
  • zbytek

Textures

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa

Materials

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 515 verts 339 faces 1 tex
Resolution
3
Vertices
515
Faces
339
Height
0.3845
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery

Named selections (7)

  • battery
  • camo
  • cartridge1
  • cartridge2
  • recoil
  • trigger
  • zbytek

Textures

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa

Materials

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 303 verts 176 faces 1 tex
Resolution
4
Vertices
303
Faces
176
Height
0.3822
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery

Named selections (6)

  • battery
  • camo
  • cartridge1
  • cartridge2
  • recoil
  • zbytek

Textures

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa

Materials

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 179 verts 92 faces 1 tex
Resolution
5
Vertices
179
Faces
92
Height
0.3822
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery

Named selections (7)

  • battery
  • camo
  • cartridge1
  • cartridge2
  • recoil
  • trigger
  • zbytek

Textures

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa

Materials

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 104 verts 52 faces 1 tex
Resolution
6
Vertices
104
Faces
52
Height
0.3822
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery

Named selections (6)

  • battery
  • camo
  • cartridge1
  • cartridge2
  • recoil
  • zbytek

Textures

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa

Materials

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 2,696 verts 2,731 faces 1 tex
Resolution
1100
Vertices
2,696
Faces
2,731
Height
0.3836
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery

Named selections (7)

  • battery
  • camo
  • cartridge1
  • cartridge2
  • recoil
  • trigger
  • zbytek

Textures

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa

Materials

  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 35 verts 15 faces 0 tex
Resolution
9.999999869911E+14
Vertices
35
Faces
15
Height
0.4727
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\shockpistol_cartridge
  • dz\weapons\attachments\magazine\shockpistol_battery
View Geometry 10 verts 9 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
10
Faces
9
Height
0.0995

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class shockpistol
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"recoil", "",
			"slide", "recoil",
			"hammer", "recoil",
			"battery", "recoil",
			"cartridge1", "recoil",
			"cartridge2", "recoil"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class shockpistol: Default
	{
		SkeletonName = "shockpistol";
		Sections[] =
		{
			"zbytek",
			"camo"
		};
		class Animations
		{
			class cartridge1_eject
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge1";
				axis = "cartridge_axis";
				minPhase = "0.250365";
				maxPhase = "0.294964";
				minValue = "0.250365";
				maxValue = "0.294964";
				offset0 = "0";
				offset1 = "0.2";
			};
			class cartridge1_ejectB
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge1";
				axis = "cartridge_axis";
				minPhase = "0.340657";
				maxPhase = "0.402555";
				minValue = "0.340657";
				maxValue = "0.402555";
				offset0 = "0";
				offset1 = "0.8";
			};
			class cartridge1_disappear
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge1";
				axis = "cartridge_axis2";
				minPhase = "0.402555";
				maxPhase = "0.40355498";
				minValue = "0.402555";
				maxValue = "0.40355498";
				offset0 = "0";
				offset1 = "30";
			};
			class cartridge1_appear
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge1";
				axis = "cartridge_axis2";
				minPhase = "0.584036";
				maxPhase = "0.585036";
				minValue = "0.584036";
				maxValue = "0.585036";
				offset0 = "0";
				offset1 = "-30";
			};
			class cartridge1_slideinA
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge1";
				axis = "cartridge_axis";
				minPhase = "0.585036";
				maxPhase = "0.626934";
				minValue = "0.585036";
				maxValue = "0.626934";
				offset0 = "0";
				offset1 = "-0.2";
			};
			class cartridge1_slideinB
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge1";
				axis = "cartridge_axis";
				minPhase = "0.63073";
				maxPhase = "0.645328";
				minValue = "0.63073";
				maxValue = "0.645328";
				offset0 = "0";
				offset1 = "-0.8";
			};
			class cartridge2_eject
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge2";
				axis = "cartridge_axis";
				minPhase = "0.350365";
				maxPhase = "0.394964";
				minValue = "0.350365";
				maxValue = "0.394964";
				offset0 = "0";
				offset1 = "0.2";
			};
			class cartridge2_ejectB
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge2";
				axis = "cartridge_axis";
				minPhase = "0.440657";
				maxPhase = "0.502555";
				minValue = "0.440657";
				maxValue = "0.502555";
				offset0 = "0";
				offset1 = "0.8";
			};
			class cartridge2_disappear
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge2";
				axis = "cartridge_axis2";
				minPhase = "0.502555";
				maxPhase = "0.503555";
				minValue = "0.502555";
				maxValue = "0.503555";
				offset0 = "0";
				offset1 = "30";
			};
			class cartridge2_appear
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge2";
				axis = "cartridge_axis2";
				minPhase = "0.684036";
				maxPhase = "0.685036";
				minValue = "0.684036";
				maxValue = "0.685036";
				offset0 = "0";
				offset1 = "-30";
			};
			class cartridge2_slideinA
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge2";
				axis = "cartridge_axis";
				minPhase = "0.685036";
				maxPhase = "0.726934";
				minValue = "0.685036";
				maxValue = "0.726934";
				offset0 = "0";
				offset1 = "-0.2";
			};
			class cartridge2_slideinB
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "cartridge2";
				axis = "cartridge_axis";
				minPhase = "0.73073";
				maxPhase = "0.745328";
				minValue = "0.73073";
				maxValue = "0.745328";
				offset0 = "0";
				offset1 = "-0.8";
			};
			class trigger_reload_rot
			{
				type = "Rotation";
				source = "reload";
				selection = "trigger";
				axis = "trigger_axis";
				minPhase = "0.86";
				maxPhase = "0.9";
				minValue = "0.86";
				maxValue = "0.9";
				angle0 = "0";
				angle1 = "-0.6981317";
			};
			class trigger_reload_rot_1
			{
				type = "Rotation";
				source = "reload";
				selection = "trigger";
				axis = "trigger_axis";
				minPhase = "0.94";
				maxPhase = "0.98";
				minValue = "0.94";
				maxValue = "0.98";
				angle0 = "0";
				angle1 = "0.6981317";
			};
		};
	};
};
CfgSkeletons · shockpistol 8
BoneParent
magazine —
trigger —
recoil —
slide recoil
hammer recoil
battery recoil
cartridge1 recoil
cartridge2 recoil
CfgModels · shockpistol 2
  • zbytek
  • camo
Proxies 2
  • dz\weapons\attachments\magazine\shockpistol_battery
  • dz\weapons\attachments\magazine\shockpistol_cartridge
Textures 1
  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\nonlethal\shockpistol\shockpistol.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\nonlethal\shockpistol\shockpistol.p3d — use the copy button in the page header to paste it elsewhere.