Overview
Kolt 1911
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
14,042
Faces
8,434
Textures
2
Materials
3
Proxies
3
Size (X × Y × Z)
2.000 × 2.574 × 1.051 m

CfgModels · 1911 — Sections

  • camoground
  • zbytek

ODOL v54 · 495,158 bytes · Skeleton bones: 9 · Sections: 2

ODOL Flags 37

Size

size_x
2.000 m
size_y
2.574 m
size_z
1.051 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.042491913
geometrysphere
0.131121501
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
2.000000238
massreciprocal
0.49999994
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.312779188, -0.539757848, -0.050599318
bboxmaxposition
1.687221527, 2.03441143, 1.000090957
bboxminvisual
-0.312779188, -0.539757848, -0.050599318
bboxmaxvisual
1.687221527, 2.03441143, 1.000090957

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.110998012, 0.010714225, 0.000646864
centerofmass
-0.085725114, 0.01753315, 0.000440087
aimingcenter
-0.110998012, 0.010714225, 0.000646864

ByteIndices

memory
7
geometry
6
geometryfire
8
geometryview
8
Level of Detail 9
0.000 5,885 verts 3,511 faces 2 tex
Resolution
0
Vertices
5,885
Faces
3,511
Height
2.0925
Proxies
3

Proxies (3)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\magazine\magazine_1911
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (7)

  • bolt
  • camoground
  • hammer
  • magazine
  • recoil
  • trig
  • zbytek

Textures

  • dz\weapons\ammunition\data\45cal_loose_co.paa
  • dz\weapons\pistols\1911\data\1911_co.paa

Materials

  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\pistols\1911\data\1911.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 4,016 verts 2,449 faces 2 tex
Resolution
1
Vertices
4,016
Faces
2,449
Height
2.0925
Proxies
3

Proxies (3)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\magazine\magazine_1911
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (7)

  • bolt
  • camoground
  • hammer
  • magazine
  • recoil
  • trig
  • zbytek

Textures

  • dz\weapons\ammunition\data\45cal_loose_co.paa
  • dz\weapons\pistols\1911\data\1911_co.paa

Materials

  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\pistols\1911\data\1911.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,250 verts 1,329 faces 2 tex
Resolution
2
Vertices
2,250
Faces
1,329
Height
2.0919
Proxies
3

Proxies (3)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\magazine\magazine_1911
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (7)

  • bolt
  • camoground
  • hammer
  • magazine
  • recoil
  • trig
  • zbytek

Textures

  • dz\weapons\ammunition\data\45cal_loose_co.paa
  • dz\weapons\pistols\1911\data\1911_co.paa

Materials

  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\pistols\1911\data\1911.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,135 verts 666 faces 2 tex
Resolution
3
Vertices
1,135
Faces
666
Height
2.0919
Proxies
3

Proxies (3)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\magazine\magazine_1911
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (7)

  • bolt
  • camoground
  • hammer
  • magazine
  • recoil
  • trig
  • zbytek

Textures

  • dz\weapons\ammunition\data\45cal_loose_co.paa
  • dz\weapons\pistols\1911\data\1911_co.paa

Materials

  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\pistols\1911\data\1911.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 519 verts 322 faces 2 tex
Resolution
4
Vertices
519
Faces
322
Height
2.0878
Proxies
2

Proxies (2)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (6)

  • bolt
  • camoground
  • hammer
  • recoil
  • trig
  • zbytek

Textures

  • dz\weapons\ammunition\data\45cal_loose_co.paa
  • dz\weapons\pistols\1911\data\1911_co.paa

Materials

  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\pistols\1911\data\1911.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 169 verts 111 faces 1 tex
Resolution
5
Vertices
169
Faces
111
Height
2.0878
Proxies
2

Proxies (2)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (4)

  • bolt
  • camoground
  • recoil
  • zbytek

Textures

  • dz\weapons\pistols\1911\data\1911_co.paa

Materials

  • dz\weapons\pistols\1911\data\1911.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 10 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
10
Faces
12
Height
0.1383

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 36 verts 8 faces 0 tex
Resolution
9.999999869911E+14
Vertices
36
Faces
8
Height
2.5742
Proxies
2

Proxies (2)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\magazine\magazine_1911

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
View Geometry 22 verts 26 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
22
Faces
26
Height
2.0942
Proxies
2

Proxies (2)

  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (1)

  • recoil

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
mass 2.000000
model.cfg
class CfgSkeletons
{
	class 1911
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"recoil", "",
			"slide", "recoil",
			"hammer", "recoil",
			"bolt", "recoil",
			"trig", "recoil",
			"shell_parent", "",
			"shell", "shell_parent"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 1911: Default
	{
		SkeletonName = "1911";
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
		class Animations
		{
			class bolt_fire_begin
			{
				type = "Translation";
				source = "reload";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.1";
				maxPhase = "0.5";
				minValue = "0.1";
				maxValue = "0.5";
				offset0 = "0";
				offset1 = "0.5";
			};
			class bolt_fire_end
			{
				type = "Translation";
				source = "reload";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.6";
				minValue = "0.6";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.5";
			};
			class hammer_fire_begin
			{
				type = "Rotation";
				source = "reload";
				selection = "hammer";
				axis = "hammer_axis";
				minPhase = "0";
				maxPhase = "0.1";
				minValue = "0";
				maxValue = "0.1";
				angle0 = "0";
				angle1 = "1.22173";
			};
			class hammer_fire_end
			{
				type = "Rotation";
				source = "reload";
				selection = "hammer";
				axis = "hammer_axis";
				minPhase = "0.6";
				minValue = "0.6";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.22173";
			};
			class bolt_empty
			{
				type = "Translation";
				source = "isempty";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.99";
				minValue = "0.99";
				maxValue = "1";
				offset0 = "0";
				offset1 = "0.5";
			};
			class trigger_reload_rot
			{
				type = "Rotation";
				source = "reload";
				selection = "trig";
				axis = "trig_axis";
				minPhase = "0";
				maxPhase = "0.7";
				minValue = "0";
				maxValue = "0.7";
				angle0 = "0";
				angle1 = "0.6981317";
			};
			class trigger_reload_rot_1
			{
				type = "Rotation";
				source = "reload";
				selection = "trig";
				axis = "trig_axis";
				minPhase = "0.8";
				maxPhase = "0.99";
				minValue = "0.8";
				maxValue = "0.99";
				angle0 = "0";
				angle1 = "-0.6981317";
			};
			class rotation_a_align
			{
				type = "Rotation";
				source = "reload";
				selection = "shell_parent";
				axis = "axis_rotation_a";
				minPhase = "0.99";
				maxPhase = "0.9901";
				minValue = "0.99";
				maxValue = "0.9901";
				angle0 = "1.5707964";
				angle1 = "0";
			};
			class rotation_a_eject1
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "axis_rotation_b";
				minPhase = "0.6";
				maxPhase = "0.99";
				minValue = "0.6";
				maxValue = "0.99";
				angle0 = "0.13962634";
				angle1 = "0";
			};
			class rotation_a_eject2
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "shell_parent";
				minPhase = "0.3";
				maxPhase = "0.6";
				minValue = "0.3";
				maxValue = "0.6";
				angle0 = "0.17453292";
				angle1 = "0";
			};
			class rotation_a_eject3
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "axis_rotation_b";
				minPhase = "0.01";
				maxPhase = "0.3";
				minValue = "0.01";
				maxValue = "0.3";
				angle0 = "0.29670596";
				angle1 = "0";
			};
			class rotation_a_back
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "shell_parent";
				minPhase = "0.01";
				maxPhase = "0.0101";
				minValue = "0.01";
				maxValue = "0.0101";
				angle0 = "-0.61086524";
				angle1 = "0";
			};
			class rotation_a_unhide
			{
				type = "Rotation";
				source = "reload";
				selection = "shell_parent";
				axis = "axis_rotation_b";
				minPhase = "0.009";
				maxPhase = "0.01";
				minValue = "0.009";
				maxValue = "0.01";
				angle0 = "-1.5707964";
				angle1 = "0";
			};
			class bolt_reload_begin
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "bolt";
				axis = "shell_parent";
				minPhase = "0.8";
				maxPhase = "0.87";
				minValue = "0.8";
				maxValue = "0.87";
				offset0 = "0";
				offset1 = "0.5";
			};
			class bolt_reload_end
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "bolt";
				axis = "axis_rotation_b";
				minPhase = "0.88";
				maxPhase = "0.92";
				minValue = "0.88";
				maxValue = "0.92";
				offset0 = "0";
				offset1 = "-0.5";
			};
			class magazine_eject
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "shell_parent";
				minPhase = "0.157";
				maxPhase = "0.203";
				minValue = "0.157";
				maxValue = "0.203";
				offset0 = "0";
				offset1 = "0.6";
			};
			class magazine_eject_middle
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "axis_rotation_a";
				minPhase = "0.25";
				maxPhase = "0.26";
				minValue = "0.25";
				maxValue = "0.26";
				offset0 = "0";
				offset1 = "0.4";
			};
			class magazine_hide
			{
				type = "Hide";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "bolt_axis";
				sourceAddress = "AnimMirror";
				minPhase = "-0.63";
				maxPhase = "0.37";
				minValue = "-0.63";
				maxValue = "0.37";
				hideValue = "0.86";
			};
			class magazine_slidein
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "bolt_axis";
				minPhase = "0.584";
				maxPhase = "0.62";
				minValue = "0.584";
				maxValue = "0.62";
				offset0 = "0";
				offset1 = "-1";
			};
			class recoil_reload_rot_1
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "magazine_axis";
				minPhase = "0.97";
				minValue = "0.97";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-0.17453292";
			};
			class recoil_reload_rot_2
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "magazine_axis";
				minPhase = "0.82";
				maxPhase = "0.97";
				minValue = "0.82";
				maxValue = "0.97";
				angle0 = "0";
				angle1 = "-0.08726646";
			};
			class recoil_reload_rot_3
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				minPhase = "0.5";
				maxPhase = "0.82";
				minValue = "0.5";
				maxValue = "0.82";
				angle0 = "0";
				angle1 = "0.17453292";
			};
			class recoil_reload_rot_4
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "magazine_axis";
				minPhase = "0.25";
				maxPhase = "0.5";
				minValue = "0.25";
				maxValue = "0.5";
				angle0 = "0";
				angle1 = "0.05235988";
			};
			class recoil_reload_rot_5
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "recoil_axis";
				minPhase = "0";
				maxPhase = "0.25";
				minValue = "0";
				maxValue = "0.25";
				angle0 = "0";
				angle1 = "0.034906585";
			};
		};
	};
};
CfgSkeletons · 1911 9
BoneParent
magazine —
trigger —
recoil —
slide recoil
hammer recoil
bolt recoil
trig recoil
shell_parent —
shell shell_parent
CfgModels · 1911 2
  • camoground
  • zbytek
Proxies 3
  • dz\weapons\attachments\light\weaponlight_tlr
  • dz\weapons\attachments\magazine\magazine_1911
  • dz\weapons\attachments\muzzle\suppressor_45acp
Textures 2
  • dz\weapons\ammunition\data\45cal_loose_co.paa
  • dz\weapons\pistols\1911\data\1911_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\pistols\1911\data\1911.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\pistols\1911\1911.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\pistols\1911\1911.p3d — use the copy button in the page header to paste it elsewhere.