Overview
flaregun.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
7,986
Faces
4,078
Textures
1
Materials
2
Proxies
1
Size (X × Y × Z)
0.507 × 2.191 × 1.579 m

CfgModels · flaregun — Sections

  • zbytek
  • camo

ODOL v54 · 264,724 bytes · Skeleton bones: 7 · Sections: 2

ODOL Flags 37

Size

size_x
0.507 m
size_y
2.191 m
size_z
1.579 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.06759572
geometrysphere
0.113289341
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
2.000000238
massreciprocal
0.49999994
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.211468652, -0.125589445, -1.000020266
bboxmaxposition
0.295400739, 2.065699577, 0.578800201
bboxminvisual
-0.211468652, -0.125589445, -1.000020266
bboxmaxvisual
0.295400739, 2.065699577, 0.578800201

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.095222384, 0.021066869, 0.000603441
centerofmass
-0.088095166, 0.035532247, 0.000440087
aimingcenter
-0.095222384, 0.021066869, 0.000603441

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 2,679 verts 1,398 faces 1 tex
Resolution
1
Vertices
2,679
Faces
1,398
Height
2.1010
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\empty

Named selections (7)

  • barrel
  • body
  • bullet
  • camo
  • hammer
  • trigger
  • zbytek

Textures

  • dz\weapons\pistols\flaregun\data\flaregun_co.paa

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat
2.000 1,369 verts 686 faces 1 tex
Resolution
2
Vertices
1,369
Faces
686
Height
2.1010
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\empty

Named selections (7)

  • barrel
  • body
  • bullet
  • camo
  • hammer
  • trigger
  • zbytek

Textures

  • dz\weapons\pistols\flaregun\data\flaregun_co.paa

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat
3.000 630 verts 296 faces 1 tex
Resolution
3
Vertices
630
Faces
296
Height
2.0991
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\empty

Named selections (7)

  • barrel
  • body
  • bullet
  • camo
  • hammer
  • trigger
  • zbytek

Textures

  • dz\weapons\pistols\flaregun\data\flaregun_co.paa

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat
4.000 383 verts 174 faces 1 tex
Resolution
4
Vertices
383
Faces
174
Height
0.1143

Named selections (5)

  • barrel
  • body
  • camo
  • hammer
  • zbytek

Textures

  • dz\weapons\pistols\flaregun\data\flaregun_co.paa

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat
5.000 179 verts 83 faces 1 tex
Resolution
5
Vertices
179
Faces
83
Height
0.1143

Named selections (5)

  • barrel
  • body
  • camo
  • hammer
  • zbytek

Textures

  • dz\weapons\pistols\flaregun\data\flaregun_co.paa

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 2,679 verts 1,398 faces 1 tex
Resolution
1100
Vertices
2,679
Faces
1,398
Height
2.1010
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\empty

Named selections (7)

  • barrel
  • body
  • bullet
  • camo
  • hammer
  • trigger
  • zbytek

Textures

  • dz\weapons\pistols\flaregun\data\flaregun_co.paa

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 9 verts 13 faces 0 tex
Resolution
9999999827968
Vertices
9
Faces
13
Height
0.1191

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 26 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
26
Faces
6
Height
0.2150

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
0.1559

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.1198

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class flaregun
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"body", "",
			"hammer", "body",
			"barrel", "body",
			"bullet", "barrel",
			"zasleh", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class flaregun: Default
	{
		SkeletonName = "flaregun";
		Sections[] =
		{
			"zbytek",
			"camo"
		};
	};
};
CfgSkeletons · flaregun 7
BoneParent
magazine —
trigger —
body —
hammer body
barrel body
bullet barrel
zasleh —
CfgModels · flaregun 2
  • zbytek
  • camo
Proxies 1
  • dz\weapons\projectiles\empty
Textures 1
  • dz\weapons\pistols\flaregun\data\flaregun_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\pistols\flaregun\data\flaregun.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\pistols\flaregun\flaregun.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\pistols\flaregun\flaregun.p3d — use the copy button in the page header to paste it elsewhere.