Overview
longhorn.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
5,364
Faces
3,167
Textures
2
Materials
4
Proxies
2
Size (X × Y × Z)
2.021 × 0.366 × 1.283 m

CfgModels · LongHorn — Sections

  • reload
  • hammer
  • trigger
  • bullet
  • latch
  • camo

ODOL v54 · 175,576 bytes · Skeleton bones: 6 · Sections: 6

ODOL Flags 37

Size

size_x
2.021 m
size_y
0.366 m
size_z
1.283 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.516695142
geometrysphere
0.245500997
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.506377816, -0.205049723, -1.00056994
bboxmaxposition
1.51458776, 0.160709321, 0.282669395
bboxminvisual
-0.506377816, -0.205049723, -1.00056994
bboxmaxvisual
1.51458776, 0.160709321, 0.282669395

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.185336486, 0.026734222, -0.000442199
centerofmass
-0.13293463, 0.044474099, -0.000442201
aimingcenter
-0.185336486, 0.026734222, -0.000442199

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 2,669 verts 1,624 faces 2 tex
Resolution
1
Vertices
2,669
Faces
1,624
Height
0.1439
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_pistol

Named selections (6)

  • bullet
  • camo
  • hammer
  • latch
  • reload
  • trigger

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\pistols\longhorn\data\longhorn_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\pistols\longhorn\data\longhorn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,463 verts 926 faces 2 tex
Resolution
2
Vertices
1,463
Faces
926
Height
0.1439
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_pistol

Named selections (5)

  • bullet
  • camo
  • hammer
  • reload
  • trigger

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\pistols\longhorn\data\longhorn_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\pistols\longhorn\data\longhorn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 629 verts 337 faces 2 tex
Resolution
3
Vertices
629
Faces
337
Height
0.1439
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_pistol

Named selections (5)

  • bullet
  • camo
  • hammer
  • reload
  • trigger

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\pistols\longhorn\data\longhorn_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\pistols\longhorn\data\longhorn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 371 verts 169 faces 2 tex
Resolution
4
Vertices
371
Faces
169
Height
0.1435
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_pistol

Named selections (4)

  • bullet
  • camo
  • hammer
  • reload

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\pistols\longhorn\data\longhorn_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\pistols\longhorn\data\longhorn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 157 verts 69 faces 1 tex
Resolution
5
Vertices
157
Faces
69
Height
0.1435
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_pistol

Named selections (2)

  • camo
  • reload

Textures

  • dz\weapons\pistols\longhorn\data\longhorn_co.paa

Materials

  • dz\weapons\pistols\longhorn\data\longhorn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 5 verts 5 faces 0 tex
Resolution
9999999827968
Vertices
5
Faces
5
Height
0.1531

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 26 verts 6 faces 0 tex
View Geometry 6 verts 5 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
6
Faces
5
Height
0.1468

Named selections (1)

  • component01
Fire Geometry 38 verts 26 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
38
Faces
26
Height
0.1454
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_pistol

Named selections (1)

  • reload

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class longhorn
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"reload", "",
			"latch", "",
			"bullet", "",
			"hammer", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class LongHorn: Default
	{
		SkeletonName = "longhorn";
		Sections[] =
		{
			"reload",
			"hammer",
			"trigger",
			"bullet",
			"latch",
			"camo"
		};
	};
};
CfgSkeletons · longhorn 6
BoneParent
magazine —
trigger —
reload —
latch —
bullet —
hammer —
CfgModels · LongHorn 6
  • reload
  • hammer
  • trigger
  • bullet
  • latch
  • camo
Proxies 2
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_pistol
Textures 2
  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\pistols\longhorn\data\longhorn_co.paa
Materials 4
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\pistols\longhorn\data\longhorn.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\pistols\longhorn\longhorn.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\pistols\LongHorn\LongHorn.p3d — use the copy button in the page header to paste it elsewhere.