Overview
magnum_cylinder
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
4,180
Faces
2,556
Textures
2
Materials
2
Size (X × Y × Z)
0.063 × 0.043 × 0.042 m

CfgModels · magnum_cylinder — Sections

  • cylinder

ODOL v54 · 142,285 bytes · Skeleton bones: 13 · Sections: 1

ODOL Flags 37

Size

size_x
0.063 m
size_y
0.043 m
size_z
0.042 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.045896724
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.040025003, -0.022335496, -0.021237331
bboxmaxposition
0.022703268, 0.020460702, 0.021237375
bboxminvisual
-0.040025003, -0.022335496, -0.021237331
bboxmaxvisual
0.022703268, 0.020460702, 0.021237375

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
6
geometry
5
geometryfire
5
geometryview
5
Level of Detail 7
0.000 2,582 verts 1,574 faces 2 tex
Resolution
0
Vertices
2,582
Faces
1,574
Height
0.0407

Named selections (13)

  • bullet
  • bullet_2
  • bullet_3
  • bullet_4
  • bullet_5
  • bullet_6
  • bullet_nose
  • bullet_nose_2
  • bullet_nose_3
  • bullet_nose_4
  • bullet_nose_5
  • bullet_nose_6
  • cylinder

Textures

  • dz\weapons\ammunition\data\357mag_loose_co.paa
  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\ammunition\data\357mag_loose.rvmat
  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
1.000 1,142 verts 698 faces 2 tex
Resolution
1
Vertices
1,142
Faces
698
Height
0.0407

Named selections (13)

  • bullet
  • bullet_2
  • bullet_3
  • bullet_4
  • bullet_5
  • bullet_6
  • bullet_nose
  • bullet_nose_2
  • bullet_nose_3
  • bullet_nose_4
  • bullet_nose_5
  • bullet_nose_6
  • cylinder

Textures

  • dz\weapons\ammunition\data\357mag_loose_co.paa
  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\ammunition\data\357mag_loose.rvmat
  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
2.000 378 verts 255 faces 2 tex
Resolution
2
Vertices
378
Faces
255
Height
0.0405

Named selections (7)

  • bullet
  • bullet_2
  • bullet_3
  • bullet_4
  • bullet_5
  • bullet_6
  • cylinder

Textures

  • dz\weapons\ammunition\data\357mag_loose_co.paa
  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\ammunition\data\357mag_loose.rvmat
  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
3.000 42 verts 20 faces 1 tex
Resolution
3
Vertices
42
Faces
20
Height
0.0395

Named selections (1)

  • cylinder

Textures

  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
4.000 22 verts 9 faces 1 tex
Resolution
4
Vertices
22
Faces
9
Height
0.0406

Named selections (1)

  • cylinder

Textures

  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 14 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
0
Height
0.0258

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgSkeletons
{
	class magnum_rotation
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"cylinder", "",
			"bullet", "cylinder",
			"bullet_2", "cylinder",
			"bullet_3", "cylinder",
			"bullet_4", "cylinder",
			"bullet_5", "cylinder",
			"bullet_6", "cylinder",
			"bullet_nose", "cylinder",
			"bullet_nose_2", "cylinder",
			"bullet_nose_3", "cylinder",
			"bullet_nose_4", "cylinder",
			"bullet_nose_5", "cylinder",
			"bullet_nose_6", "cylinder"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magnum_cylinder: Default
	{
		SkeletonName = "magnum_rotation";
		Sections[] =
		{
			"cylinder"
		};
		class Animations
		{
			class Rotate_Cylinder_Anim
			{
				type = "Rotation";
				source = "rotate_cylinder";
				selection = "cylinder";
				axis = "cylinder_axis";
				sourceAddress = "AnimLoop";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-6.2831855";
			};
			class Rotate_Cylinder_Back_Anim
			{
				type = "Rotation";
				source = "rotate_cylinder_back";
				selection = "cylinder";
				axis = "cylinder_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "-6.2831855";
				angle1 = "0";
			};
			class bullet
			{
				type = "Hide";
				source = "bullet";
				selection = "bullet";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_2
			{
				type = "Hide";
				source = "bullet_2";
				selection = "bullet_2";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_3
			{
				type = "Hide";
				source = "bullet_3";
				selection = "bullet_3";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_4
			{
				type = "Hide";
				source = "bullet_4";
				selection = "bullet_4";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_5
			{
				type = "Hide";
				source = "bullet_5";
				selection = "bullet_5";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_6
			{
				type = "Hide";
				source = "bullet_6";
				selection = "bullet_6";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_nose
			{
				type = "Hide";
				source = "bullet_nose";
				selection = "bullet_nose";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_nose_2
			{
				type = "Hide";
				source = "bullet_nose_2";
				selection = "bullet_nose_2";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_nose_3
			{
				type = "Hide";
				source = "bullet_nose_3";
				selection = "bullet_nose_3";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_nose_4
			{
				type = "Hide";
				source = "bullet_nose_4";
				selection = "bullet_nose_4";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_nose_5
			{
				type = "Hide";
				source = "bullet_nose_5";
				selection = "bullet_nose_5";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class bullet_nose_6
			{
				type = "Hide";
				source = "bullet_nose_6";
				selection = "bullet_nose_6";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · magnum_rotation 13
BoneParent
cylinder —
bullet cylinder
bullet_2 cylinder
bullet_3 cylinder
bullet_4 cylinder
bullet_5 cylinder
bullet_6 cylinder
bullet_nose cylinder
bullet_nose_2 cylinder
bullet_nose_3 cylinder
bullet_nose_4 cylinder
bullet_nose_5 cylinder
bullet_nose_6 cylinder
CfgModels · magnum_cylinder 1
  • cylinder
Textures 2
  • dz\weapons\ammunition\data\357mag_loose_co.paa
  • dz\weapons\pistols\magnum\data\magnum_co.paa
Materials 2
  • dz\weapons\ammunition\data\357mag_loose.rvmat
  • dz\weapons\pistols\magnum\data\magnum.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\pistols\magnum\proxy\magnum_cylinder.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\pistols\magnum\proxy\magnum_cylinder.p3d — use the copy button in the page header to paste it elsewhere.