Overview
LODs
9
Vertices
12,406
Faces
11,490
Textures
2
Materials
3
Proxies
2
Size (X × Y × Z)
2.000 × 0.875 × 1.473 m

CfgModels · rugerMKII — Sections

  • zbytek
  • magazine
  • bullet

ODOL v54 · 421,183 bytes · Skeleton bones: 9 · Sections: 3

ODOL Flags 37

Size

size_x
2.000 m
size_y
0.875 m
size_z
1.473 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.614079714
geometrysphere
0.178106278
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.387141615, -0.548349857, -1.00056994
bboxmaxposition
1.612858415, 0.327034622, 0.471988827
bboxminvisual
-0.387141615, -0.548349857, -1.00056994
bboxmaxvisual
1.612858415, 0.327034622, 0.471988827

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.160482615, 0.007122835, 0.000646865
centerofmass
-0.111559115, 0.026603922, 0.000388389
aimingcenter
-0.160482615, 0.007122835, 0.000646865

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 6,062 verts 6,597 faces 2 tex
Resolution
0
Vertices
6,062
Faces
6,597
Height
0.3853
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_mk2

Named selections (5)

  • bolt
  • bullet
  • magazine
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\pistols\mkii\data\ruger_co.paa

Materials

  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\pistols\mkii\data\ruger_metal_1.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
1.000 3,598 verts 2,917 faces 2 tex
Resolution
1
Vertices
3,598
Faces
2,917
Height
0.3852
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_mk2

Named selections (5)

  • bolt
  • bullet
  • magazine
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\pistols\mkii\data\ruger_co.paa

Materials

  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\pistols\mkii\data\ruger_metal_1.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 1,571 verts 1,163 faces 2 tex
Resolution
2
Vertices
1,571
Faces
1,163
Height
0.3852
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_mk2

Named selections (5)

  • bolt
  • bullet
  • magazine
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\pistols\mkii\data\ruger_co.paa

Materials

  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\pistols\mkii\data\ruger_metal_1.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
3.000 782 verts 550 faces 1 tex
Resolution
3
Vertices
782
Faces
550
Height
0.3852
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_mk2

Named selections (4)

  • bolt
  • magazine
  • trigger
  • zbytek

Textures

  • dz\weapons\pistols\mkii\data\ruger_co.paa

Materials

  • dz\weapons\pistols\mkii\data\ruger_metal_1.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
4.000 325 verts 203 faces 1 tex
Resolution
4
Vertices
325
Faces
203
Height
0.3852
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_mk2

Named selections (3)

  • bolt
  • magazine
  • zbytek

Textures

  • dz\weapons\pistols\mkii\data\ruger_co.paa

Materials

  • dz\weapons\pistols\mkii\data\ruger_metal_1.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
0.1303

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (2)

Name Value
autocenter 0
mass 2.000000
Memory 28 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
28
Faces
6
Height
0.6604

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1536

Named selections (1)

  • component01
Fire Geometry 16 verts 24 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
0.1303

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
mass 2.000000
model.cfg
class CfgSkeletons
{
	class rugerMKII
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"recoil", "",
			"slide", "recoil",
			"hammer", "recoil",
			"bolt", "recoil",
			"bullet", "recoil",
			"shell_parent", "",
			"shell", "shell_parent"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class rugerMKII: Default
	{
		SkeletonName = "rugerMKII";
		Sections[] =
		{
			"zbytek",
			"magazine",
			"bullet"
		};
	};
};
CfgSkeletons · rugerMKII 9
BoneParent
magazine —
trigger —
recoil —
slide recoil
hammer recoil
bolt recoil
bullet recoil
shell_parent —
shell shell_parent
CfgModels · rugerMKII 3
  • zbytek
  • magazine
  • bullet
Proxies 2
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_mk2
Textures 2
  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\pistols\mkii\data\ruger_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\pistols\mkii\data\ruger_metal_1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\pistols\mkii\rugermkii.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\pistols\mkii\rugerMKII.p3d — use the copy button in the page header to paste it elsewhere.