Overview
p1.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
9,490
Faces
5,909
Textures
1
Materials
2
Proxies
3
Size (X × Y × Z)
2.034 × 2.072 × 2.001 m

CfgModels · P1 — Sections

  • magazine
  • camo
  • bullet

ODOL v54 · 310,280 bytes · Skeleton bones: 8 · Sections: 3

ODOL Flags 37

Size

size_x
2.034 m
size_y
2.072 m
size_z
2.001 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.967610002
geometrysphere
1.42803812
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.293054581, -0.104153119, -1.00056994
bboxmaxposition
1.740476847, 1.967515111, 1.000090957
bboxminvisual
-0.293054581, -0.104153119, -1.00056994
bboxmaxvisual
1.740476847, 1.967515111, 1.000090957

Centers

boundingcenter
0, 0, 0
geometrycenter
0.723711133, 0.014758181, -0.000239491
centerofmass
-0.093722947, 0.042119242, -0.001530465
aimingcenter
0.723711133, 0.014758181, -0.000239491

ByteIndices

memory
6
geometry
5
geometryfire
7
geometryview
7
Level of Detail 8
1.000 4,895 verts 3,276 faces 1 tex
Resolution
1
Vertices
4,895
Faces
3,276
Height
0.3940
Proxies
3

Proxies (3)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_p1
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (7)

  • bolt
  • bullet
  • camo
  • hammer
  • magazine
  • recoil
  • trigger

Textures

  • dz\weapons\pistols\p1\data\p38_co.paa

Materials

  • dz\weapons\pistols\p1\data\p38.rvmat
2.000 2,591 verts 1,565 faces 1 tex
Resolution
2
Vertices
2,591
Faces
1,565
Height
0.3940
Proxies
3

Proxies (3)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_p1
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (7)

  • bolt
  • bullet
  • camo
  • hammer
  • magazine
  • recoil
  • trigger

Textures

  • dz\weapons\pistols\p1\data\p38_co.paa

Materials

  • dz\weapons\pistols\p1\data\p38.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,413 verts 789 faces 1 tex
Resolution
3
Vertices
1,413
Faces
789
Height
0.3939
Proxies
3

Proxies (3)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_p1
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (7)

  • bolt
  • bullet
  • camo
  • hammer
  • magazine
  • recoil
  • trigger

Textures

  • dz\weapons\pistols\p1\data\p38_co.paa

Materials

  • dz\weapons\pistols\p1\data\p38.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 358 verts 181 faces 1 tex
Resolution
4
Vertices
358
Faces
181
Height
0.3878
Proxies
3

Proxies (3)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_p1
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (5)

  • bolt
  • camo
  • hammer
  • magazine
  • recoil

Textures

  • dz\weapons\pistols\p1\data\p38_co.paa

Materials

  • dz\weapons\pistols\p1\data\p38.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 176 verts 75 faces 1 tex
Resolution
5
Vertices
176
Faces
75
Height
0.1302
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (2)

  • camo
  • recoil

Textures

  • dz\weapons\pistols\p1\data\p38_co.paa

Materials

  • dz\weapons\pistols\p1\data\p38.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 14 verts 8 faces 0 tex
Resolution
9999999827968
Vertices
14
Faces
8
Height
0.1389
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (1)

  • recoil

Named properties (1)

Name Value
autocenter 0
Memory 29 verts 7 faces 0 tex
Resolution
9.999999869911E+14
Vertices
29
Faces
7
Height
2.0717
Proxies
1

Proxies (1)

  • dz\weapons\attachments\magazine\magazine_p1

Named properties (1)

Name Value
autocenter 0
View Geometry 14 verts 8 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
14
Faces
8
Height
0.1373
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (1)

  • recoil

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
model.cfg
class CfgSkeletons
{
	class p1
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"recoil", "",
			"slide", "recoil",
			"hammer", "recoil",
			"bolt", "recoil",
			"slide_catch", "recoil",
			"bullet", "recoil"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class P1: Default
	{
		SkeletonName = "p1";
		Sections[] =
		{
			"magazine",
			"camo",
			"bullet"
		};
	};
};
CfgSkeletons · p1 8
BoneParent
magazine —
trigger —
recoil —
slide recoil
hammer recoil
bolt recoil
slide_catch recoil
bullet recoil
CfgModels · P1 3
  • magazine
  • camo
  • bullet
Proxies 3
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_p1
  • dz\weapons\attachments\muzzle\suppressor_45acp
Textures 1
  • dz\weapons\pistols\p1\data\p38_co.paa
Materials 2
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\weapons\pistols\p1\data\p38.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\pistols\p1\p1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\pistols\p1\P1.p3d — use the copy button in the page header to paste it elsewhere.