Overview
LODs
3
Vertices
437
Faces
208
Textures
1
Materials
1
Size (X × Y × Z)
0.009 × 0.009 × 0.017 m

ODOL v54 · 14,192 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.009 m
size_y
0.009 m
size_z
0.017 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.010812419
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.004310061, -0.004309944, -0.007374444
bboxmaxposition
0.00429975, 0.004300265, 0.009938843
bboxminvisual
-0.004310061, -0.004309944, -0.007374444
bboxmaxvisual
0.00429975, 0.004300265, 0.009938843

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
2
geometryfire
2
geometryview
2
Level of Detail 3
1.000 387 verts 176 faces 1 tex
Resolution
1
Vertices
387
Faces
176
Height
0.0086

Named selections (1)

  • round

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat
2.000 50 verts 32 faces 1 tex
Resolution
2
Vertices
50
Faces
32
Height
0.0086

Named selections (1)

  • round

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)

Materials

  • dz\weapons\pistols\flaregun\data\flaregun.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Flare_Projectile: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Flare_Projectile 0

No Sections in model.cfg.

Textures 1
  • #(argb,8,8,3)color(0,0,0,1.0,co)
Materials 1
  • dz\weapons\pistols\flaregun\data\flaregun.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\flare_projectile.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\Flare_Projectile.p3d — use the copy button in the page header to paste it elsewhere.