Overview
LODs
4
Vertices
362
Faces
260
Textures
1
Materials
1
Size (X × Y × Z)
0.012 × 0.010 × 0.052 m

ODOL v54 · 15,398 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.012 m
size_y
0.010 m
size_z
0.052 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.02663983
geometrysphere
0.026952388
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0.050000004
massreciprocal
19.999998093
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.005950004, -0.005152854, -0.025966864
bboxmaxposition
0.005950004, 0.005152854, 0.025966864
bboxminvisual
-0.005950004, -0.005152854, -0.025966864
bboxmaxvisual
0.005950004, 0.005152854, 0.025966864

Centers

boundingcenter
0.000012964, -0.000000033, 0.036572356
geometrycenter
0, 0, -0.000189418
centerofmass
0, -0, -0.000189416
aimingcenter
0, 0, -0.000189418

ByteIndices

geometry
3
geometryfire
3
geometryview
3
Level of Detail 4
1.000 202 verts 158 faces 1 tex
Resolution
1
Vertices
202
Faces
158
Height
0.0101

Textures

  • dz\weapons\projectiles\data\5_56_co.paa

Materials

  • dz\weapons\projectiles\data\5_56.rvmat
2.000 100 verts 62 faces 1 tex
Resolution
2
Vertices
100
Faces
62
Height
0.0101

Textures

  • dz\weapons\projectiles\data\5_56_co.paa

Materials

  • dz\weapons\projectiles\data\5_56.rvmat
3.000 52 verts 34 faces 1 tex
Resolution
3
Vertices
52
Faces
34
Height
0.0101

Textures

  • dz\weapons\projectiles\data\5_56_co.paa

Materials

  • dz\weapons\projectiles\data\5_56.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0103

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class nabojnice_556: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · nabojnice_556 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\projectiles\data\5_56_co.paa
Materials 1
  • dz\weapons\projectiles\data\5_56.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\nabojnice_556.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\nabojnice_556.p3d — use the copy button in the page header to paste it elsewhere.