Overview
LODs
3
Vertices
72
Faces
27
Textures
0
Materials
0
Proxies
1
Size (X × Y × Z)
5.127 × 1.408 × 5.181 m

ODOL v54 · 5,970 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
5.127 m
size_y
1.408 m
size_z
5.181 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.86969471
geometrysphere
2.86969471
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-2.563376904, -0.703912318, -2.590576172
bboxmaxposition
2.563376904, 0.703912258, 2.590576172
bboxminvisual
-2.563376904, -0.703912318, -2.590576172
bboxmaxvisual
2.563376904, 0.703912258, 2.590576172

Centers

boundingcenter
-0.046229243, 0.661233306, -0.097597122
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
1
geometryfire
2
geometryview
2
Level of Detail 3
0.500 63 verts 21 faces 0 tex
Resolution
0.5
Vertices
63
Faces
21
Height
1.0000
Proxies
1

Proxies (1)

  • dz\weapons\ak_47_v58_proxy
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.4830

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class DummyWeapon: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · DummyWeapon 0

No Sections in model.cfg.

Proxies 1
  • dz\weapons\ak_47_v58_proxy

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\proxies\dummyweapon.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\proxies\DummyWeapon.p3d — use the copy button in the page header to paste it elsewhere.