Overview
LODs
7
Vertices
2,729
Faces
2,809
Textures
1
Materials
1
Size (X × Y × Z)
0.085 × 0.192 × 0.028 m

ODOL v54 · 105,872 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.085 m
size_y
0.192 m
size_z
0.028 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.133617103
geometrysphere
0.101843305
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0.454545468
massreciprocal
2.200000048
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.042419843, -0.129725575, -0.0139678
bboxmaxposition
0.043028835, 0.06223689, 0.014076042
bboxminvisual
-0.042419843, -0.129725575, -0.0139678
bboxmaxvisual
0.043028835, 0.06223689, 0.014076042

Centers

boundingcenter
0, 0, 0
geometrycenter
0.004016083, -0.035703041, -0.000061947
centerofmass
0.003962731, -0.0314078, -0.000061944
aimingcenter
0.004016083, -0.035703041, -0.000061947

ByteIndices

geometry
6
geometryfire
6
geometryview
6
Level of Detail 7
0.000 893 verts 934 faces 1 tex
Resolution
0
Vertices
893
Faces
934
Height
0.1897

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\data\m4_mag_co.paa

Materials

  • dz\weapons\attachments\data\m4_mag.rvmat
1.000 501 verts 443 faces 1 tex
Resolution
1
Vertices
501
Faces
443
Height
0.1892

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\data\m4_mag_co.paa

Materials

  • dz\weapons\attachments\data\m4_mag.rvmat
2.000 36 verts 24 faces 1 tex
Resolution
2
Vertices
36
Faces
24
Height
0.1865

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\data\m4_mag_co.paa

Materials

  • dz\weapons\attachments\data\m4_mag.rvmat
4.000 36 verts 24 faces 1 tex
Resolution
4
Vertices
36
Faces
24
Height
0.1865

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\data\m4_mag_co.paa

Materials

  • dz\weapons\attachments\data\m4_mag.rvmat
5.000 36 verts 24 faces 1 tex
Resolution
5
Vertices
36
Faces
24
Height
0.1865

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\data\m4_mag_co.paa

Materials

  • dz\weapons\attachments\data\m4_mag.rvmat
View-Pilot 1,219 verts 1,354 faces 1 tex
Resolution
1100
Vertices
1,219
Faces
1,354
Height
0.1897

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\data\m4_mag_co.paa

Materials

  • dz\weapons\attachments\data\m4_mag.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1880

Named selections (1)

  • component10

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magazine: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · magazine 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\attachments\data\m4_mag_co.paa
Materials 1
  • dz\weapons\attachments\data\m4_mag.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\proxies\magazine.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\proxies\magazine.p3d — use the copy button in the page header to paste it elsewhere.