Overview
LODs
3
Vertices
680
Faces
182
Textures
2
Materials
2
Size (X × Y × Z)
0.895 × 0.380 × 0.380 m

ODOL v54 · 13,216 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.895 m
size_y
0.380 m
size_z
0.380 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.517979383
boundingsphere
0.882714391
geometrysphere
0
sbsource
Explicit
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.861546993, -0.187612653, -0.190692931
bboxmaxposition
0.033474371, 0.192147672, 0.188941762
bboxminvisual
-0.861546993, -0.187612653, -0.190692931
bboxmaxvisual
0.033474371, 0.192147672, 0.188941762

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
2
geometryfire
2
geometryview
2
Level of Detail 3
1.000 568 verts 148 faces 2 tex
Resolution
1
Vertices
568
Faces
148
Height
0.3798

Named selections (3)

  • _muzzle_front_05
  • _muzzle_side_01
  • _muzzle_side_02

Textures

  • dz\weapons\proxies\data\muzzleflash_rifle_set01_front_ca.paa
  • dz\weapons\proxies\data\muzzleflash_rifle_set01_side_ca.paa

Materials

  • dz\weapons\proxies\data\muzzle_flash.rvmat
  • dz\weapons\proxies\data\muzzle_flash_night.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 112 verts 34 faces 2 tex
Resolution
2
Vertices
112
Faces
34
Height
0.1494

Named selections (3)

  • _muzzle_front_05
  • _muzzle_side_01
  • _muzzle_side_02

Textures

  • dz\weapons\proxies\data\muzzleflash_rifle_set01_front_ca.paa
  • dz\weapons\proxies\data\muzzleflash_rifle_set01_side_ca.paa

Materials

  • dz\weapons\proxies\data\muzzle_flash.rvmat
  • dz\weapons\proxies\data\muzzle_flash_night.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class muzzle_flash_pistol_FNP: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · muzzle_flash_pistol_FNP 0

No Sections in model.cfg.

Textures 2
  • dz\weapons\proxies\data\muzzleflash_rifle_set01_front_ca.paa
  • dz\weapons\proxies\data\muzzleflash_rifle_set01_side_ca.paa
Materials 2
  • dz\weapons\proxies\data\muzzle_flash.rvmat
  • dz\weapons\proxies\data\muzzle_flash_night.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\proxies\muzzle_flash_pistol_fnp.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\proxies\muzzle_flash_pistol_FNP.p3d — use the copy button in the page header to paste it elsewhere.