Overview
LODs
4
Vertices
5,001
Faces
2,237
Textures
3
Materials
2
Size (X × Y × Z)
0.154 × 0.142 × 0.173 m

ODOL v54 · 79,793 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
0.154 m
size_y
0.142 m
size_z
0.173 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.114461146
geometrysphere
0.114461146
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.076916195, -0.071067594, -0.086397707
bboxmaxposition
0.076916195, 0.071067594, 0.086397707
bboxminvisual
-0.076916195, -0.071067594, -0.086397707
bboxmaxvisual
0.076916195, 0.071067594, 0.086397707

Centers

boundingcenter
-0.029937545, 0.023238996, 0.03308095
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 4
0.000 1,873 verts 828 faces 2 tex
Resolution
0
Vertices
1,873
Faces
828
Height
0.1421

Textures

  • #(argb,8,8,3)color(0,0,0,1,co)
  • dz\weapons\proxies\data\nvg_anpvs7_co.paa

Materials

  • dz\characters\heads\glasses\data\tactical.rvmat
  • dz\weapons\proxies\data\nvg.rvmat
1.000 986 verts 450 faces 2 tex
Resolution
1
Vertices
986
Faces
450
Height
0.1196

Textures

  • dz\weapons\proxies\data\nvg_anpvs7_co.paa
  • dz\weapons\proxies\data\nvg_anpvs7_lens_ca.paa

Materials

  • dz\weapons\proxies\data\nvg.rvmat
1.500 270 verts 138 faces 1 tex
Resolution
1.5
Vertices
270
Faces
138
Height
0.0451

Textures

  • dz\weapons\proxies\data\nvg_anpvs7_co.paa

Materials

  • dz\weapons\proxies\data\nvg.rvmat
View-Pilot 1,872 verts 821 faces 2 tex
Resolution
1100
Vertices
1,872
Faces
821
Height
0.1421

Textures

  • dz\weapons\proxies\data\nvg_anpvs7_co.paa
  • dz\weapons\proxies\data\nvg_anpvs7_lens_ca.paa

Materials

  • dz\weapons\proxies\data\nvg.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class NVG_proxy_H: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · NVG_proxy_H 0

No Sections in model.cfg.

Textures 3
  • #(argb,8,8,3)color(0,0,0,1,co)
  • dz\weapons\proxies\data\nvg_anpvs7_co.paa
  • dz\weapons\proxies\data\nvg_anpvs7_lens_ca.paa
Materials 2
  • dz\characters\heads\glasses\data\tactical.rvmat
  • dz\weapons\proxies\data\nvg.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\proxies\nvg_proxy_h.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\proxies\NVG_proxy_H.p3d — use the copy button in the page header to paste it elsewhere.