Overview
LODs
2
Vertices
46
Faces
28
Textures
2
Materials
1
Size (X × Y × Z)
0.411 × 0.359 × 0.343 m

ODOL v54 · 2,582 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.411 m
size_y
0.359 m
size_z
0.343 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-0.7911129
boundingsphere
0.254046679
geometrysphere
0
sbsource
Explicit
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.205686241, -0.179708734, -0.171384364
bboxmaxposition
0.205686241, 0.179708734, 0.171384364
bboxminvisual
-0.205686241, -0.179708734, -0.171384364
bboxmaxvisual
0.205686241, 0.179708734, 0.171384364

Centers

boundingcenter
-0.205686241, 0.002916664, -0.010772757
geometrycenter
0.205686241, -0.002916664, 0.010772757
centerofmass
0, 0, 0
aimingcenter
0.205686241, -0.002916664, 0.010772757

ByteIndices

geometry
1
geometryfire
1
geometryview
1
Level of Detail 2
0.000 46 verts 28 faces 2 tex
Resolution
0
Vertices
46
Faces
28
Height
0.3594

Named selections (1)

  • zasleh

Textures

  • dz\weapons\proxies\data\zasleh_front.01.paa
  • dz\weapons\proxies\data\zasleh_side.01.paa

Materials

  • dz\data\data\zasleh.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class zasleh1_proxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · zasleh1_proxy 0

No Sections in model.cfg.

Textures 2
  • dz\weapons\proxies\data\zasleh_front.01.paa
  • dz\weapons\proxies\data\zasleh_side.01.paa
Materials 1
  • dz\data\data\zasleh.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\proxies\zasleh1_proxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\proxies\zasleh1_proxy.p3d — use the copy button in the page header to paste it elsewhere.