Overview
BK-43
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
8,593
Faces
8,859
Textures
1
Materials
2
Proxies
2
Size (X × Y × Z)
1.131 × 2.321 × 2.000 m

CfgModels · izh43 — Sections

  • zbytek
  • bullet
  • bullet2
  • camo

ODOL v54 · 317,682 bytes · Skeleton bones: 10 · Sections: 4

ODOL Flags 37

Size

size_x
1.131 m
size_y
2.321 m
size_z
2.000 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.172219753
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.69151336, -0.200709239, -0.999949276
bboxmaxposition
0.439387769, 2.120503902, 1.000008345
bboxminvisual
-0.69151336, -0.200709239, -0.999949276
bboxmaxvisual
0.439387769, 2.120503902, 1.000008345

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 2,724 verts 2,843 faces 1 tex
Resolution
1
Vertices
2,724
Faces
2,843
Height
2.1840
Proxies
2

Proxies (2)

  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\projectiles\shotgunshell_pellets

Named selections (10)

  • barrel
  • body
  • bullet
  • bullet2
  • camo
  • ejector
  • release
  • trigger
  • trigger2
  • zbytek

Textures

  • dz\weapons\shotguns\izh43\data\izh43_co.paa

Materials

  • dz\weapons\shotguns\izh43\data\izh43.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,462 verts 1,405 faces 1 tex
Resolution
2
Vertices
1,462
Faces
1,405
Height
2.1840
Proxies
1

Proxies (1)

  • dz\weapons\attachments\support\ghillie_wrap

Named selections (8)

  • barrel
  • body
  • camo
  • ejector
  • release
  • trigger
  • trigger2
  • zbytek

Textures

  • dz\weapons\shotguns\izh43\data\izh43_co.paa

Materials

  • dz\weapons\shotguns\izh43\data\izh43.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 527 verts 408 faces 1 tex
Resolution
3
Vertices
527
Faces
408
Height
2.1863
Proxies
1

Proxies (1)

  • dz\weapons\attachments\support\ghillie_wrap

Named selections (6)

  • barrel
  • body
  • camo
  • ejector
  • release
  • zbytek

Textures

  • dz\weapons\shotguns\izh43\data\izh43_co.paa

Materials

  • dz\weapons\shotguns\izh43\data\izh43.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 79 verts 49 faces 1 tex
Resolution
4
Vertices
79
Faces
49
Height
2.1848
Proxies
1

Proxies (1)

  • dz\weapons\attachments\support\ghillie_wrap

Named selections (4)

  • barrel
  • body
  • camo
  • zbytek

Textures

  • dz\weapons\shotguns\izh43\data\izh43_co.paa

Materials

  • dz\weapons\shotguns\izh43\data\izh43.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 3,738 verts 4,111 faces 1 tex
Resolution
1100
Vertices
3,738
Faces
4,111
Height
2.1840
Proxies
2

Proxies (2)

  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\projectiles\shotgunshell_pellets

Named selections (10)

  • barrel
  • body
  • bullet
  • bullet2
  • camo
  • ejector
  • release
  • trigger
  • trigger2
  • zbytek

Textures

  • dz\weapons\shotguns\izh43\data\izh43_co.paa

Materials

  • dz\weapons\shotguns\izh43\data\izh43.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 43 verts 15 faces 0 tex
Resolution
9.999999869911E+14
Vertices
43
Faces
15
Height
2.3212
Proxies
1

Proxies (1)

  • dz\weapons\attachments\support\ghillie_wrap

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 10 verts 14 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
10
Faces
14
Height
0.1812

Named selections (1)

  • component01
Fire Geometry 10 verts 14 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
10
Faces
14
Height
0.1812

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class izh43
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"body", "",
			"barrel", "body",
			"bullet", "barrel",
			"bullet2", "barrel",
			"ejector", "barrel",
			"release", "body",
			"trigger2", "body",
			"zasleh", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class izh43: Default
	{
		SkeletonName = "izh43";
		Sections[] =
		{
			"zbytek",
			"bullet",
			"bullet2",
			"camo"
		};
	};
};
CfgSkeletons · izh43 10
BoneParent
magazine —
trigger —
body —
barrel body
bullet barrel
bullet2 barrel
ejector barrel
release body
trigger2 body
zasleh —
CfgModels · izh43 4
  • zbytek
  • bullet
  • bullet2
  • camo
Proxies 2
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\projectiles\shotgunshell_pellets
Textures 1
  • dz\weapons\shotguns\izh43\data\izh43_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\shotguns\izh43\data\izh43.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\shotguns\izh43\izh43.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\shotguns\Izh43\izh43.p3d — use the copy button in the page header to paste it elsewhere.