Overview
BK-133
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
15,577
Faces
9,609
Textures
1
Materials
3
Proxies
2
Size (X × Y × Z)
1.167 × 0.760 × 0.652 m

CfgModels · mp133 — Sections

  • zbytek
  • bullet
  • camo

ODOL v54 · 489,556 bytes · Skeleton bones: 7 · Sections: 3

ODOL Flags 37

Size

size_x
1.167 m
size_y
0.760 m
size_z
0.652 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.657497644
geometrysphere
0.530767918
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
2.400000095
massreciprocal
0.416666657
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.645161808, -0.243498906, -0.199885949
bboxmaxposition
0.521933615, 0.516631901, 0.452377439
bboxminvisual
-0.645161808, -0.243498906, -0.199885949
bboxmaxvisual
0.521933615, 0.516631901, 0.452377439

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.122067139, 0.036905482, -0.000934309
centerofmass
-0.023878315, 0.071341462, -0.000480918
aimingcenter
-0.122067139, 0.036905482, -0.000934309

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 5,116 verts 3,017 faces 1 tex
Resolution
0
Vertices
5,116
Faces
3,017
Height
0.5709
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\projectiles\shotgunshell_slug

Named selections (7)

  • bolt
  • bullet
  • camo
  • feedramp
  • pump
  • trigger
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 2,950 verts 1,765 faces 1 tex
Resolution
1
Vertices
2,950
Faces
1,765
Height
0.1831
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_fnp45_mrds

Named selections (6)

  • bolt
  • camo
  • feedramp
  • pump
  • trigger
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,155 verts 875 faces 1 tex
Resolution
2
Vertices
1,155
Faces
875
Height
0.1827
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_fnp45_mrds

Named selections (3)

  • camo
  • pump
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 519 verts 515 faces 1 tex
Resolution
3
Vertices
519
Faces
515
Height
0.1765
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_fnp45_mrds

Named selections (3)

  • camo
  • pump
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 5,738 verts 3,394 faces 1 tex
Resolution
1100
Vertices
5,738
Faces
3,394
Height
0.5709
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\projectiles\shotgunshell_slug

Named selections (7)

  • bolt
  • bullet
  • camo
  • feedramp
  • pump
  • trigger
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 16 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
12
Height
0.1800

Named selections (2)

  • component01
  • component02

Named properties (1)

Name Value
autocenter 0
Memory 56 verts 12 faces 0 tex
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0754

Named selections (1)

  • component01
Fire Geometry 19 verts 13 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
19
Faces
13
Height
0.1800
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_fnp45_mrds

Named selections (3)

  • component01
  • component02
  • optics

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgSkeletons
{
	class mp133
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"pump", "",
			"feedramp", "",
			"bolt", "",
			"bullet", "",
			"bullet_slug", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class mp133: Default
	{
		SkeletonName = "mp133";
		Sections[] =
		{
			"zbytek",
			"bullet",
			"camo"
		};
	};
};
CfgSkeletons · mp133 7
BoneParent
magazine —
trigger —
pump —
feedramp —
bolt —
bullet —
bullet_slug —
CfgModels · mp133 3
  • zbytek
  • bullet
  • camo
Proxies 2
  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\projectiles\shotgunshell_slug
Textures 1
  • dz\weapons\shotguns\mp133\data\mp133_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\shotguns\mp133\data\mp133.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\shotguns\mp133\mp133.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\shotguns\Mp133\mp133.p3d — use the copy button in the page header to paste it elsewhere.