Overview
MP-133 Shotgun with a pistol grip
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
11,362
Faces
6,444
Textures
2
Materials
2
Proxies
2
Size (X × Y × Z)
0.888 × 2.239 × 1.150 m

CfgModels · mp133_pistol_grip — Sections

  • zbytek
  • zasleh

ODOL v54 · 329,888 bytes · Skeleton bones: 7 · Sections: 2

ODOL Flags 37

Size

size_x
0.888 m
size_y
2.239 m
size_z
1.150 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.042103052
geometrysphere
0.350081682
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.436163843, -0.243498906, -0.199885949
bboxmaxposition
0.451561451, 1.995741606, 0.94989717
bboxminvisual
-0.436163843, -0.243498906, -0.199885949
bboxmaxvisual
0.451561451, 1.995741606, 0.94989717

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.097835384, 0.015373264, 0.000498295
centerofmass
0, 0, 0
aimingcenter
-0.097835384, 0.015373264, 0.000498295

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 3,158 verts 1,758 faces 2 tex
Resolution
0
Vertices
3,158
Faces
1,758
Height
2.0777
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\proxies\muzzle_flash_rifle_m4

Named selections (5)

  • bolt
  • feedramp
  • pump
  • zasleh
  • zbytek

Textures

  • dz\weapons\attachments\data\snaploader_red_co.paa
  • dz\weapons\shotguns\mp133\data\mp133_pistol_co.paa

Materials

  • dz\weapons\attachments\data\snaploader.rvmat
  • dz\weapons\shotguns\mp133\data\mp133_pistol_grip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 2,387 verts 1,537 faces 1 tex
Resolution
1
Vertices
2,387
Faces
1,537
Height
2.0777
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\proxies\muzzle_flash_rifle_m4

Named selections (5)

  • bolt
  • feedramp
  • pump
  • zasleh
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_pistol_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133_pistol_grip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,530 verts 832 faces 1 tex
Resolution
2
Vertices
1,530
Faces
832
Height
2.0720
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\proxies\muzzle_flash_rifle_m4

Named selections (4)

  • bolt
  • pump
  • zasleh
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_pistol_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133_pistol_grip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 106 verts 36 faces 1 tex
Resolution
4
Vertices
106
Faces
36
Height
2.0720
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\proxies\muzzle_flash_rifle_m4

Named selections (3)

  • bolt
  • zasleh
  • zbytek

Textures

  • dz\weapons\shotguns\mp133\data\mp133_pistol_co.paa

Materials

  • dz\weapons\shotguns\mp133\data\mp133_pistol_grip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 4,090 verts 2,239 faces 2 tex
Resolution
1100
Vertices
4,090
Faces
2,239
Height
2.0777
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\proxies\muzzle_flash_rifle_m4

Named selections (5)

  • bolt
  • feedramp
  • pump
  • zasleh
  • zbytek

Textures

  • dz\weapons\attachments\data\snaploader_red_co.paa
  • dz\weapons\shotguns\mp133\data\mp133_pistol_co.paa

Materials

  • dz\weapons\attachments\data\snaploader.rvmat
  • dz\weapons\shotguns\mp133\data\mp133_pistol_grip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 24 verts 18 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
18
Height
0.1905

Named selections (3)

  • component01
  • component02
  • component03

Named properties (1)

Name Value
autocenter 0
Memory 51 verts 12 faces 0 tex
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1062

Named selections (1)

  • component1
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1062

Named selections (1)

  • component1
model.cfg
class CfgSkeletons
{
	class mp133
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"pump", "",
			"feedramp", "",
			"bolt", "",
			"bullet", "",
			"bullet_slug", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class mp133_pistol_grip: Default
	{
		SkeletonName = "mp133";
		Sections[] =
		{
			"zbytek",
			"zasleh"
		};
	};
};
CfgSkeletons · mp133 7
BoneParent
magazine —
trigger —
pump —
feedramp —
bolt —
bullet —
bullet_slug —
CfgModels · mp133_pistol_grip 2
  • zbytek
  • zasleh
Proxies 2
  • dz\weapons\attachments\optics\optic_fnp45_mrds
  • dz\weapons\proxies\muzzle_flash_rifle_m4
Textures 2
  • dz\weapons\attachments\data\snaploader_red_co.paa
  • dz\weapons\shotguns\mp133\data\mp133_pistol_co.paa
Materials 2
  • dz\weapons\attachments\data\snaploader.rvmat
  • dz\weapons\shotguns\mp133\data\mp133_pistol_grip.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\shotguns\mp133\mp133_pistol_grip.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\shotguns\Mp133\mp133_pistol_grip.p3d — use the copy button in the page header to paste it elsewhere.