Overview
- LODs
- 10
- Vertices
- 1,712
- Faces
- 3,104
- Textures
- 1
- Materials
- 2
CfgModels · Balaclava_g — Sections
Level of Detail 10
1.000 838 verts 1,588 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\balaclava_green_co.paa
Materials
dz\characters\masks\data\balaclava.rvmat
2.000 426 verts 792 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\balaclava_green_co.paa
Materials
dz\characters\masks\data\balaclava.rvmat
3.000 222 verts 394 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\balaclava_green_co.paa
Materials
dz\characters\masks\data\balaclava.rvmat
4.000 117 verts 194 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\balaclava_green_co.paa
Materials
dz\characters\masks\data\balaclava.rvmat
5.000 63 verts 94 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\balaclava_green_co.paa
Materials
dz\characters\masks\data\balaclava.rvmat
Geometry 8 verts 12 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
LandContact 11 verts 6 faces 0 tex
Named selections (5)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 12 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class Balaclava_g: Default
{
Sections[] =
{
"camoground",
"zbytek"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · Balaclava_g 2
Textures 1
dz\characters\masks\data\balaclava_green_co.paa
Materials 2
dz\characters\masks\data\balaclava.rvmatdz\data\data\penetration\cloth.rvmat