Overview
- LODs
- 9
- Vertices
- 1,920
- Faces
- 3,078
- Textures
- 1
- Materials
- 2
CfgModels · CrookedNose_g — Sections
Level of Detail 9
1.000 930 verts 1,602 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\crookednose_co.paa
Materials
dz\characters\masks\data\crookednose.rvmat
2.000 531 verts 804 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\crookednose_co.paa
Materials
dz\characters\masks\data\crookednose.rvmat
3.000 270 verts 402 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\crookednose_co.paa
Materials
dz\characters\masks\data\crookednose.rvmat
4.000 115 verts 188 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\crookednose_co.paa
Materials
dz\characters\masks\data\crookednose.rvmat
5.000 42 verts 52 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\crookednose_co.paa
Materials
dz\characters\masks\data\crookednose.rvmat
Geometry 8 verts 12 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 5 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class CrookedNose_g: Default
{
Sections[] =
{
"zbytek",
"camoground"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · CrookedNose_g 2
Textures 1
dz\characters\masks\data\crookednose_co.paa
Materials 2
dz\characters\masks\data\crookednose.rvmatdz\data\data\penetration\plastic.rvmat