Overview
LODs
9
Vertices
2,003
Faces
3,308
Textures
1
Materials
2

CfgModels · FaceCover_Improvised_g — Sections

  • camoground
  • zbytek

ODOL v54 · 98,209 bytes · Skeleton bones: 0 · Sections: 2

Level of Detail 9
1.000 1,102 verts 1,924 faces 1 tex
Resolution
1
Vertices
1,102
Faces
1,924
Height
0.0581

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat
2.000 528 verts 864 faces 1 tex
Resolution
2
Vertices
528
Faces
864
Height
0.0584

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat
3.000 255 verts 382 faces 1 tex
Resolution
3
Vertices
255
Faces
382
Height
0.0584

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat
4.000 72 verts 90 faces 1 tex
Resolution
4
Vertices
72
Faces
90
Height
0.0572

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0476

Named selections (1)

  • component01
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4677
LandContact 11 verts 6 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
11
Faces
6
Height
0.4677

Named selections (5)

  • boundingbox_max
  • boundingbox_min
  • ce_center
  • ce_radius
  • invview
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.0476

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.0476

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class FaceCover_Improvised_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · FaceCover_Improvised_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\masks\data\facecover_improvised_co.paa
Materials 2
  • dz\characters\masks\data\facecover_improvised.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat