Overview
- LODs
- 9
- Vertices
- 2,003
- Faces
- 3,308
- Textures
- 1
- Materials
- 2
CfgModels · FaceCover_Improvised_g — Sections
Level of Detail 9
1.000 1,102 verts 1,924 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\facecover_improvised_co.paa
Materials
dz\characters\masks\data\facecover_improvised.rvmat
2.000 528 verts 864 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\facecover_improvised_co.paa
Materials
dz\characters\masks\data\facecover_improvised.rvmat
3.000 255 verts 382 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\facecover_improvised_co.paa
Materials
dz\characters\masks\data\facecover_improvised.rvmat
4.000 72 verts 90 faces 1 tex
Named selections (2)
Textures
dz\characters\masks\data\facecover_improvised_co.paa
Materials
dz\characters\masks\data\facecover_improvised.rvmat
Geometry 8 verts 12 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
LandContact 11 verts 6 faces 0 tex
Named selections (5)
View Geometry 8 verts 12 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 12 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class FaceCover_Improvised_g: Default
{
Sections[] =
{
"camoground",
"zbytek"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · FaceCover_Improvised_g 2
Textures 1
dz\characters\masks\data\facecover_improvised_co.paa
Materials 2
dz\characters\masks\data\facecover_improvised.rvmatdz\data\data\penetration\fabric_thin.rvmat