Overview
LODs
10
Vertices
68,501
Faces
55,708
Textures
15
Materials
15
Proxies
29

ODOL v54 · 2,002,743 bytes · Skeleton bones: 82 · Sections: 0

Level of Detail 10
0.000 25,190 verts 17,685 faces 5 tex
Resolution
0
Vertices
25,190
Faces
17,685
Height
39.3624
Proxies
27

Proxies (27)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\wallboards\picture_a\picture_a
  • dz\structures\furniture\decoration\wallboards\picture_a_02\picture_a_02
  • dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_03
  • dz\structures\furniture\decoration\wallboards\picture_a_04\picture_a_04
  • dz\structures\furniture\decoration\wallboards\picture_a_05\picture_a_05
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_b_02\picture_b_02
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\picture_c_02\picture_c_02
  • dz\structures\furniture\decoration\wallboards\picture_d\picture_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\prison\prison_sink
  • dz\structures\furniture\prison\prison_toilet
  • dz\structures\furniture\tables\office_table_a\office_table_a
  • dz\structures\furniture\tables\table_umakart\table_umakart
  • dz\structures\specific\prison\proxy\prison_main_int_stairs
  • dz\structures\specific\prison\proxy\prison_maincastle_bars
  • dz\structures\specific\prison\proxy\prison_maincastle_barsdoors
  • dz\structures\specific\prison\proxy\prison_maincastle_celldoors
  • dz\structures\specific\prison\proxy\prison_maincastle_doorframes
  • dz\structures\specific\prison\proxy\prison_maincastle_windows
  • dz\structures\specific\prison\proxy\prison_maincastle_windows_02
  • dz\structures\specific\prison\proxy\prison_shadow_interior

Named selections (80)

  • doors1
  • doors10
  • doors11
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors18
  • doors19
  • doors2
  • doors20
  • doors21
  • doors22
  • doors23
  • doors24
  • doors25
  • doors26
  • doors27
  • doors28
  • doors29
  • doors3
  • doors30
  • doors31
  • doors32
  • doors33
  • doors34
  • doors35
  • doors36
  • doors37
  • doors38
  • doors39
  • doors40
  • doors41
  • doors42
  • doors43
  • doors44
  • doors45
  • doors46
  • doors47
  • doors48
  • doors49
  • doors5
  • doors50
  • doors51
  • doors52
  • doors53
  • doors54
  • doors55
  • doors56
  • doors57
  • doors58
  • doors59
  • doors6
  • doors60
  • doors61
  • doors62
  • doors63
  • doors64
  • doors65
  • doors66
  • doors67
  • doors68
  • doors69
  • doors7
  • doors70
  • doors71
  • doors72
  • doors73
  • doors74
  • doors75
  • doors76
  • doors77
  • doors78
  • doors79
  • doors8
  • doors80
  • doors81
  • doors82
  • doors9

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\alpha\prison_maincastle_decals_ca.paa
  • dz\structures\specific\prison\data\prison_maincastle_ext1_details_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_in2_doors_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_in3_bars_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\data\alpha\prison_maincastle_decals.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m3.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m3.rvmat
  • dz\structures\specific\prison\data\maincastle_s1_ext_details.rvmat
  • dz\structures\specific\prison\data\maincastle_s2_int_doors.rvmat
  • dz\structures\specific\prison\data\maincastle_s3_int_bars.rvmat
1.000 15,381 verts 10,382 faces 4 tex
Resolution
1
Vertices
15,381
Faces
10,382
Height
39.3624
Proxies
2

Proxies (2)

  • dz\structures\specific\prison\proxy\prison_maincastle_celldoors
  • dz\structures\specific\prison\proxy\prison_maincastle_windows

Named selections (55)

  • doors17
  • doors18
  • doors19
  • doors20
  • doors21
  • doors22
  • doors23
  • doors24
  • doors25
  • doors26
  • doors27
  • doors28
  • doors29
  • doors30
  • doors31
  • doors32
  • doors33
  • doors34
  • doors35
  • doors36
  • doors37
  • doors38
  • doors39
  • doors40
  • doors41
  • doors42
  • doors43
  • doors44
  • doors45
  • doors46
  • doors47
  • doors48
  • doors49
  • doors50
  • doors51
  • doors52
  • doors53
  • doors54
  • doors55
  • doors56
  • doors57
  • doors6
  • doors61
  • doors67
  • doors68
  • doors69
  • doors70
  • doors73
  • doors74
  • doors75
  • doors76
  • doors79
  • doors80
  • doors81
  • doors82

Textures

  • dz\structures\data\alpha\prison_maincastle_decals_ca.paa
  • dz\structures\specific\prison\data\prison_maincastle_ext1_details_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_in2_doors_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_in3_bars_co.paa

Materials

  • dz\structures\data\alpha\prison_maincastle_decals.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m3.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m3.rvmat
  • dz\structures\specific\prison\data\maincastle_s1_ext_details.rvmat
  • dz\structures\specific\prison\data\maincastle_s2_int_doors.rvmat
  • dz\structures\specific\prison\data\maincastle_s3_int_bars.rvmat
2.000 6,107 verts 4,181 faces 2 tex
Resolution
2
Vertices
6,107
Faces
4,181
Height
39.3624
Proxies
1

Proxies (1)

  • dz\structures\specific\prison\proxy\prison_maincastle_windows

Textures

  • #(argb,8,8,3)color(0.321569,0.321569,0.321569,1.0,co)
  • dz\structures\data\alpha\prison_maincastle_decals_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\data\alpha\prison_maincastle_decals.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m3.rvmat
3.000 2,772 verts 1,761 faces 2 tex
Resolution
3
Vertices
2,772
Faces
1,761
Height
39.3624

Textures

  • dz\structures\data\alpha\prison_maincastle_decals_ca.paa
  • dz\structures\specific\prison\data\prison_maincastle_windows_lod_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\data\alpha\prison_maincastle_decals.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m3.rvmat
4.000 436 verts 226 faces 1 tex
Resolution
4
Vertices
436
Faces
226
Height
39.3488

Textures

  • dz\structures\specific\prison\data\prison_maincastle_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 4,187 verts 4,981 faces 0 tex
Resolution
9999999827968
Vertices
4,187
Faces
4,981
Height
39.3624
Proxies
11

Proxies (11)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\tables\office_table_a\office_table_a
  • dz\structures\furniture\tables\table_umakart\table_umakart
  • dz\structures\specific\prison\proxy\prison_maincastle_bars
  • dz\structures\specific\prison\proxy\prison_maincastle_doorframes
  • dz\structures\specific\prison\proxy\prison_shadow_interior

Named selections (80)

  • doors1
  • doors10
  • doors11
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors18
  • doors19
  • doors2
  • doors20
  • doors21
  • doors22
  • doors23
  • doors24
  • doors25
  • doors26
  • doors27
  • doors28
  • doors29
  • doors3
  • doors30
  • doors31
  • doors32
  • doors33
  • doors34
  • doors35
  • doors36
  • doors37
  • doors38
  • doors39
  • doors40
  • doors41
  • doors42
  • doors43
  • doors44
  • doors45
  • doors46
  • doors47
  • doors48
  • doors49
  • doors5
  • doors50
  • doors51
  • doors52
  • doors53
  • doors54
  • doors55
  • doors56
  • doors57
  • doors58
  • doors59
  • doors6
  • doors60
  • doors61
  • doors62
  • doors63
  • doors64
  • doors65
  • doors66
  • doors67
  • doors68
  • doors69
  • doors7
  • doors70
  • doors71
  • doors72
  • doors73
  • doors74
  • doors75
  • doors76
  • doors77
  • doors78
  • doors79
  • doors8
  • doors80
  • doors81
  • doors82
  • doors9
Memory 1,580 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1,580
Faces
0
Height
27.3261

Other named selections (180)

Roadway 531 verts 500 faces 7 tex
Resolution
3.0000000280822E+15
Vertices
531
Faces
500
Height
24.0199

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
View Geometry 4,483 verts 5,337 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
4,483
Faces
5,337
Height
39.3625
Proxies
24

Proxies (24)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\wallboards\picture_a\picture_a
  • dz\structures\furniture\decoration\wallboards\picture_a_02\picture_a_02
  • dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_03
  • dz\structures\furniture\decoration\wallboards\picture_a_04\picture_a_04
  • dz\structures\furniture\decoration\wallboards\picture_a_05\picture_a_05
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_b_02\picture_b_02
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\picture_c_02\picture_c_02
  • dz\structures\furniture\decoration\wallboards\picture_d\picture_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\office_table_a\office_table_a
  • dz\structures\furniture\tables\table_umakart\table_umakart
  • dz\structures\specific\prison\proxy\prison_main_int_stairs
  • dz\structures\specific\prison\proxy\prison_maincastle_bars
  • dz\structures\specific\prison\proxy\prison_maincastle_doorframes
  • dz\structures\specific\prison\proxy\prison_maincastle_windows_02
  • dz\structures\specific\prison\proxy\prison_shadow_interior

Named selections (80)

  • doors1
  • doors10
  • doors11
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors18
  • doors19
  • doors2
  • doors20
  • doors21
  • doors22
  • doors23
  • doors24
  • doors25
  • doors26
  • doors27
  • doors28
  • doors29
  • doors3
  • doors30
  • doors31
  • doors32
  • doors33
  • doors34
  • doors35
  • doors36
  • doors37
  • doors38
  • doors39
  • doors40
  • doors41
  • doors42
  • doors43
  • doors44
  • doors45
  • doors46
  • doors47
  • doors48
  • doors49
  • doors5
  • doors50
  • doors51
  • doors52
  • doors53
  • doors54
  • doors55
  • doors56
  • doors57
  • doors58
  • doors59
  • doors6
  • doors60
  • doors61
  • doors62
  • doors63
  • doors64
  • doors65
  • doors66
  • doors67
  • doors68
  • doors69
  • doors7
  • doors70
  • doors71
  • doors72
  • doors73
  • doors74
  • doors75
  • doors76
  • doors77
  • doors78
  • doors79
  • doors8
  • doors80
  • doors81
  • doors82
  • doors9
Fire Geometry 7,834 verts 10,655 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
7,834
Faces
10,655
Height
39.4945
Proxies
27

Proxies (27)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\wallboards\picture_a\picture_a
  • dz\structures\furniture\decoration\wallboards\picture_a_02\picture_a_02
  • dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_03
  • dz\structures\furniture\decoration\wallboards\picture_a_04\picture_a_04
  • dz\structures\furniture\decoration\wallboards\picture_a_05\picture_a_05
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_b_02\picture_b_02
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\picture_c_02\picture_c_02
  • dz\structures\furniture\decoration\wallboards\picture_d\picture_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\office_table_a\office_table_a
  • dz\structures\furniture\tables\table_umakart\table_umakart
  • dz\structures\specific\prison\proxy\prison_main_int_stairs
  • dz\structures\specific\prison\proxy\prison_maincastle_bars
  • dz\structures\specific\prison\proxy\prison_maincastle_barsdoors
  • dz\structures\specific\prison\proxy\prison_maincastle_celldoors
  • dz\structures\specific\prison\proxy\prison_maincastle_doorframes
  • dz\structures\specific\prison\proxy\prison_maincastle_windows
  • dz\structures\specific\prison\proxy\prison_maincastle_windows_02
  • dz\structures\specific\prison\proxy\prison_shadow_interior

Named selections (80)

  • doors1
  • doors10
  • doors11
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors18
  • doors19
  • doors2
  • doors20
  • doors21
  • doors22
  • doors23
  • doors24
  • doors25
  • doors26
  • doors27
  • doors28
  • doors29
  • doors3
  • doors30
  • doors31
  • doors32
  • doors33
  • doors34
  • doors35
  • doors36
  • doors37
  • doors38
  • doors39
  • doors40
  • doors41
  • doors42
  • doors43
  • doors44
  • doors45
  • doors46
  • doors47
  • doors48
  • doors49
  • doors5
  • doors50
  • doors51
  • doors52
  • doors53
  • doors54
  • doors55
  • doors56
  • doors57
  • doors58
  • doors59
  • doors6
  • doors60
  • doors61
  • doors62
  • doors63
  • doors64
  • doors65
  • doors66
  • doors67
  • doors68
  • doors69
  • doors7
  • doors70
  • doors71
  • doors72
  • doors73
  • doors74
  • doors75
  • doors76
  • doors77
  • doors78
  • doors79
  • doors8
  • doors80
  • doors81
  • doors82
  • doors9

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton82Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", "",
			"doors7", "",
			"doors8", "",
			"doors9", "",
			"doors10", "",
			"doors11", "",
			"doors12", "",
			"doors13", "",
			"doors14", "",
			"doors15", "",
			"doors16", "",
			"doors17", "",
			"doors18", "",
			"doors19", "",
			"doors20", "",
			"doors21", "",
			"doors22", "",
			"doors23", "",
			"doors24", "",
			"doors25", "",
			"doors26", "",
			"doors27", "",
			"doors28", "",
			"doors29", "",
			"doors30", "",
			"doors31", "",
			"doors32", "",
			"doors33", "",
			"doors34", "",
			"doors35", "",
			"doors36", "",
			"doors37", "",
			"doors38", "",
			"doors39", "",
			"doors40", "",
			"doors41", "",
			"doors42", "",
			"doors43", "",
			"doors44", "",
			"doors45", "",
			"doors46", "",
			"doors47", "",
			"doors48", "",
			"doors49", "",
			"doors50", "",
			"doors51", "",
			"doors52", "",
			"doors53", "",
			"doors54", "",
			"doors55", "",
			"doors56", "",
			"doors57", "",
			"doors58", "",
			"doors59", "",
			"doors60", "",
			"doors61", "",
			"doors62", "",
			"doors63", "",
			"doors64", "",
			"doors65", "",
			"doors66", "",
			"doors67", "",
			"doors68", "",
			"doors69", "",
			"doors70", "",
			"doors71", "",
			"doors72", "",
			"doors73", "",
			"doors74", "",
			"doors75", "",
			"doors76", "",
			"doors77", "",
			"doors78", "",
			"doors79", "",
			"doors80", "",
			"doors81", "",
			"doors82", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Prison_Main: Default
	{
		SkeletonName = "Skeleton82Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.9198622";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.1816616";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors6
			{
				type = "Rotation";
				source = "doors6";
				selection = "doors6";
				axis = "doors6_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors7
			{
				type = "Rotation";
				source = "doors7";
				selection = "doors7";
				axis = "doors7_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors8
			{
				type = "Rotation";
				source = "doors8";
				selection = "doors8";
				axis = "doors8_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors9
			{
				type = "Rotation";
				source = "doors9";
				selection = "doors9";
				axis = "doors9_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.9198622";
			};
			class Doors10
			{
				type = "Rotation";
				source = "doors10";
				selection = "doors10";
				axis = "doors10_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.9198622";
			};
			class Doors11
			{
				type = "Rotation";
				source = "doors11";
				selection = "doors11";
				axis = "doors11_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.9198622";
			};
			class Doors13
			{
				type = "Rotation";
				source = "doors13";
				selection = "doors13";
				axis = "doors13_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors14
			{
				type = "Rotation";
				source = "doors14";
				selection = "doors14";
				axis = "doors14_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors15
			{
				type = "Rotation";
				source = "doors15";
				selection = "doors15";
				axis = "doors15_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors16
			{
				type = "Rotation";
				source = "doors16";
				selection = "doors16";
				axis = "doors16_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors17
			{
				type = "Rotation";
				source = "doors17";
				selection = "doors17";
				axis = "doors17_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5307274";
			};
			class Doors18
			{
				type = "Rotation";
				source = "doors18";
				selection = "doors18";
				axis = "doors18_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.5830872";
			};
			class Doors19
			{
				type = "Rotation";
				source = "doors19";
				selection = "doors19";
				axis = "doors19_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors20
			{
				type = "Rotation";
				source = "doors20";
				selection = "doors20";
				axis = "doors20_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors21
			{
				type = "Rotation";
				source = "doors21";
				selection = "doors21";
				axis = "doors21_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors22
			{
				type = "Rotation";
				source = "doors22";
				selection = "doors22";
				axis = "doors22_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.0071287";
			};
			class Doors23
			{
				type = "Rotation";
				source = "doors23";
				selection = "doors23";
				axis = "doors23_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors24
			{
				type = "Rotation";
				source = "doors24";
				selection = "doors24";
				axis = "doors24_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors25
			{
				type = "Rotation";
				source = "doors25";
				selection = "doors25";
				axis = "doors25_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors26
			{
				type = "Rotation";
				source = "doors26";
				selection = "doors26";
				axis = "doors26_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors27
			{
				type = "Rotation";
				source = "doors27";
				selection = "doors27";
				axis = "doors27_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors28
			{
				type = "Rotation";
				source = "doors28";
				selection = "doors28";
				axis = "doors28_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors29
			{
				type = "Rotation";
				source = "doors29";
				selection = "doors29";
				axis = "doors29_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors30
			{
				type = "Rotation";
				source = "doors30";
				selection = "doors30";
				axis = "doors30_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors31
			{
				type = "Rotation";
				source = "doors31";
				selection = "doors31";
				axis = "doors31_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors32
			{
				type = "Rotation";
				source = "doors32";
				selection = "doors32";
				axis = "doors32_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors33
			{
				type = "Rotation";
				source = "doors33";
				selection = "doors33";
				axis = "doors33_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors34
			{
				type = "Rotation";
				source = "doors34";
				selection = "doors34";
				axis = "doors34_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors35
			{
				type = "Rotation";
				source = "doors35";
				selection = "doors35";
				axis = "doors35_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors36
			{
				type = "Rotation";
				source = "doors36";
				selection = "doors36";
				axis = "doors36_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors37
			{
				type = "Rotation";
				source = "doors37";
				selection = "doors37";
				axis = "doors37_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors38
			{
				type = "Rotation";
				source = "doors38";
				selection = "doors38";
				axis = "doors38_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors39
			{
				type = "Rotation";
				source = "doors39";
				selection = "doors39";
				axis = "doors39_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors40
			{
				type = "Rotation";
				source = "doors40";
				selection = "doors40";
				axis = "doors40_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors41
			{
				type = "Rotation";
				source = "doors41";
				selection = "doors41";
				axis = "doors41_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors42
			{
				type = "Rotation";
				source = "doors42";
				selection = "doors42";
				axis = "doors42_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors43
			{
				type = "Rotation";
				source = "doors43";
				selection = "doors43";
				axis = "doors43_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors44
			{
				type = "Rotation";
				source = "doors44";
				selection = "doors44";
				axis = "doors44_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors45
			{
				type = "Rotation";
				source = "doors45";
				selection = "doors45";
				axis = "doors45_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors46
			{
				type = "Rotation";
				source = "doors46";
				selection = "doors46";
				axis = "doors46_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors47
			{
				type = "Rotation";
				source = "doors47";
				selection = "doors47";
				axis = "doors47_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors48
			{
				type = "Rotation";
				source = "doors48";
				selection = "doors48";
				axis = "doors48_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors49
			{
				type = "Rotation";
				source = "doors49";
				selection = "doors49";
				axis = "doors49_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors50
			{
				type = "Rotation";
				source = "doors50";
				selection = "doors50";
				axis = "doors50_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors51
			{
				type = "Rotation";
				source = "doors51";
				selection = "doors51";
				axis = "doors51_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors52
			{
				type = "Rotation";
				source = "doors52";
				selection = "doors52";
				axis = "doors52_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors53
			{
				type = "Rotation";
				source = "doors53";
				selection = "doors53";
				axis = "doors53_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors54
			{
				type = "Rotation";
				source = "doors54";
				selection = "doors54";
				axis = "doors54_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors55
			{
				type = "Rotation";
				source = "doors55";
				selection = "doors55";
				axis = "doors55_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors56
			{
				type = "Rotation";
				source = "doors56";
				selection = "doors56";
				axis = "doors56_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.3561945";
			};
			class Doors57
			{
				type = "Rotation";
				source = "doors57";
				selection = "doors57";
				axis = "doors57_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors58
			{
				type = "Rotation";
				source = "doors58";
				selection = "doors58";
				axis = "doors58_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors59
			{
				type = "Rotation";
				source = "doors59";
				selection = "doors59";
				axis = "doors59_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors60
			{
				type = "Rotation";
				source = "doors60";
				selection = "doors60";
				axis = "doors60_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors61
			{
				type = "Rotation";
				source = "doors61";
				selection = "doors61";
				axis = "doors61_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors62
			{
				type = "Rotation";
				source = "doors62";
				selection = "doors62";
				axis = "doors62_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors63
			{
				type = "Rotation";
				source = "doors63";
				selection = "doors63";
				axis = "doors63_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors64
			{
				type = "Rotation";
				source = "doors64";
				selection = "doors64";
				axis = "doors64_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors65
			{
				type = "Rotation";
				source = "doors65";
				selection = "doors65";
				axis = "doors65_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors66
			{
				type = "Rotation";
				source = "doors66";
				selection = "doors66";
				axis = "doors66_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors79
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors79";
				axis = "doors79_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6057029";
			};
			class Doors80
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors80";
				axis = "doors80_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6057029";
			};
			class Doors81
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors81";
				axis = "doors81_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors82
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors82";
				axis = "doors82_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors67
			{
				type = "Rotation";
				source = "doorstwin3";
				selection = "doors67";
				axis = "doors67_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors68
			{
				type = "Rotation";
				source = "doorstwin3";
				selection = "doors68";
				axis = "doors68_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors69
			{
				type = "Rotation";
				source = "doorstwin4";
				selection = "doors69";
				axis = "doors69_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors70
			{
				type = "Rotation";
				source = "doorstwin4";
				selection = "doors70";
				axis = "doors70_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors71
			{
				type = "Rotation";
				source = "doorstwin5";
				selection = "doors71";
				axis = "doors71_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors72
			{
				type = "Rotation";
				source = "doorstwin5";
				selection = "doors72";
				axis = "doors72_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors73
			{
				type = "Rotation";
				source = "doorstwin6";
				selection = "doors73";
				axis = "doors73_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors74
			{
				type = "Rotation";
				source = "doorstwin6";
				selection = "doors74";
				axis = "doors74_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors75
			{
				type = "Rotation";
				source = "doorstwin7";
				selection = "doors75";
				axis = "doors75_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors76
			{
				type = "Rotation";
				source = "doorstwin7";
				selection = "doors76";
				axis = "doors76_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors77
			{
				type = "Rotation";
				source = "doorstwin8";
				selection = "doors77";
				axis = "doors77_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors78
			{
				type = "Rotation";
				source = "doorstwin8";
				selection = "doors78";
				axis = "doors78_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
		};
	};
};
CfgSkeletons · Skeleton82Doors 82
BoneParent
doors1
doors2
doors3
doors4
doors5
doors6
doors7
doors8
doors9
doors10
doors11
doors12
doors13
doors14
doors15
doors16
doors17
doors18
doors19
doors20
doors21
doors22
doors23
doors24
doors25
doors26
doors27
doors28
doors29
doors30
doors31
doors32
doors33
doors34
doors35
doors36
doors37
doors38
doors39
doors40
doors41
doors42
doors43
doors44
doors45
doors46
doors47
doors48
doors49
doors50
doors51
doors52
doors53
doors54
doors55
doors56
doors57
doors58
doors59
doors60
doors61
doors62
doors63
doors64
doors65
doors66
doors67
doors68
doors69
doors70
doors71
doors72
doors73
doors74
doors75
doors76
doors77
doors78
doors79
doors80
doors81
doors82
CfgModels · Prison_Main 0

No Sections in model.cfg.

Proxies 29
  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\wallboards\picture_a\picture_a
  • dz\structures\furniture\decoration\wallboards\picture_a_02\picture_a_02
  • dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_03
  • dz\structures\furniture\decoration\wallboards\picture_a_04\picture_a_04
  • dz\structures\furniture\decoration\wallboards\picture_a_05\picture_a_05
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_b_02\picture_b_02
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\picture_c_02\picture_c_02
  • dz\structures\furniture\decoration\wallboards\picture_d\picture_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\prison\prison_sink
  • dz\structures\furniture\prison\prison_toilet
  • dz\structures\furniture\tables\office_table_a\office_table_a
  • dz\structures\furniture\tables\table_umakart\table_umakart
  • dz\structures\specific\prison\proxy\prison_main_int_stairs
  • dz\structures\specific\prison\proxy\prison_maincastle_bars
  • dz\structures\specific\prison\proxy\prison_maincastle_barsdoors
  • dz\structures\specific\prison\proxy\prison_maincastle_celldoors
  • dz\structures\specific\prison\proxy\prison_maincastle_doorframes
  • dz\structures\specific\prison\proxy\prison_maincastle_windows
  • dz\structures\specific\prison\proxy\prison_maincastle_windows_02
  • dz\structures\specific\prison\proxy\prison_shadow_interior
Textures 15
  • #(argb,8,8,3)color(0.321569,0.321569,0.321569,1.0,co)
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\alpha\prison_maincastle_decals_ca.paa
  • dz\structures\specific\prison\data\prison_maincastle_ext1_details_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_in2_doors_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_in3_bars_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_mlod_co.paa
  • dz\structures\specific\prison\data\prison_maincastle_windows_lod_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
Materials 15
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\data\alpha\prison_maincastle_decals.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_ext_m3.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m1.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m2.rvmat
  • dz\structures\specific\prison\data\maincastle_int_m3.rvmat
  • dz\structures\specific\prison\data\maincastle_s1_ext_details.rvmat
  • dz\structures\specific\prison\data\maincastle_s2_int_doors.rvmat
  • dz\structures\specific\prison\data\maincastle_s3_int_bars.rvmat