Overview
LODs
5
Vertices
506
Faces
328
Textures
1
Materials
3

ODOL v54 · 20,666 bytes · Skeleton bones: 0 · Sections: 0

Level of Detail 5
0.000 246 verts 148 faces 1 tex
Resolution
0
Vertices
246
Faces
148
Height
1.7337

Textures

  • dz\structures\specific\prison\data\prison_maincastle_ext1_details_co.paa

Materials

  • dz\structures\specific\prison\data\maincastle_s1_ext_details.rvmat
1.000 100 verts 50 faces 1 tex
Resolution
1
Vertices
100
Faces
50
Height
1.7337

Textures

  • dz\structures\specific\prison\data\prison_maincastle_ext1_details_co.paa

Materials

  • dz\structures\specific\prison\data\maincastle_s1_ext_details.rvmat
2.000 36 verts 18 faces 1 tex
Resolution
2
Vertices
36
Faces
18
Height
1.7337

Textures

  • dz\structures\specific\prison\data\prison_maincastle_ext1_details_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Fire Geometry 124 verts 112 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
124
Faces
112
Height
1.7337

Named selections (13)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13

Materials

  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Prison_SideBuilding_windowsmall: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Prison_SideBuilding_windowsmall 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\prison\data\prison_maincastle_ext1_details_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\specific\prison\data\maincastle_s1_ext_details.rvmat