Overview
- LODs
- 11
- Vertices
- 15,252
- Faces
- 13,114
- Textures
- 3
- Materials
- 4
Level of Detail 11
1.000 5,827 verts 2,920 faces 2 tex
Textures
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paadz\structures\wrecks\vehicles\data\brdm2_02_wrecked_co.paa
Materials
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked.rvmatdz\structures\wrecks\vehicles\data\brdm2_02_wrecked.rvmat
2.000 2,133 verts 1,686 faces 2 tex
Textures
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paadz\structures\wrecks\vehicles\data\brdm2_02_wrecked_co.paa
Materials
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked.rvmatdz\structures\wrecks\vehicles\data\brdm2_02_wrecked.rvmat
3.000 1,343 verts 945 faces 2 tex
Textures
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paadz\structures\wrecks\vehicles\data\brdm2_02_wrecked_co.paa
Materials
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked.rvmatdz\structures\wrecks\vehicles\data\brdm2_02_wrecked.rvmat
4.000 872 verts 574 faces 1 tex
Textures
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paa
Materials
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked.rvmat
5.000 782 verts 321 faces 1 tex
Textures
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paa
Materials
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked.rvmat
6.000 428 verts 156 faces 1 tex
Textures
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paa
Materials
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked.rvmat
7.000 131 verts 46 faces 1 tex
Textures
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paa
Materials
dz\data\data\default.rvmat
Geometry 60 verts 104 faces 0 tex
Named selections (4)
Roadway 9 verts 8 faces 1 tex
Named selections (1)
Textures
dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 93 verts 158 faces 0 tex
Named selections (7)
Fire Geometry 3,574 verts 6,196 faces 0 tex
Named selections (238)
Materials
dz\data\data\penetration\armour.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class Wreck_BRDM: Default
{
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · Wreck_BRDM 0
No Sections in model.cfg.
Textures 3
dz\structures\wrecks\vehicles\data\brdm2_01_wrecked_co.paadz\structures\wrecks\vehicles\data\brdm2_02_wrecked_co.paadz\surfaces\data\roadway\metal_thin_ext.paa
Materials 4
dz\data\data\default.rvmatdz\data\data\penetration\armour.rvmatdz\structures\wrecks\vehicles\data\brdm2_01_wrecked.rvmatdz\structures\wrecks\vehicles\data\brdm2_02_wrecked.rvmat