Overview
- LODs
- 9
- Vertices
- 1,087
- Faces
- 909
- Textures
- 1
- Materials
- 2
CfgModels · nivaDoors_Hood — Sections
Level of Detail 9
1.000 512 verts 441 faces 1 tex
Named selections (1)
Textures
#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
Materials
dz\vehicles\wheeled\offroadhatchback\data\green\niva_hood.rvmat
2.000 259 verts 193 faces 1 tex
Named selections (1)
Textures
#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
Materials
dz\vehicles\wheeled\offroadhatchback\data\green\niva_hood.rvmat
3.000 156 verts 99 faces 1 tex
Named selections (1)
Textures
#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
Materials
dz\vehicles\wheeled\offroadhatchback\data\green\niva_hood.rvmat
4.000 37 verts 27 faces 1 tex
Named selections (1)
Textures
#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
Materials
dz\vehicles\wheeled\offroadhatchback\data\green\niva_hood.rvmat
5.000 35 verts 27 faces 1 tex
Named selections (1)
Textures
#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
Materials
dz\vehicles\wheeled\offroadhatchback\data\green\niva_hood.rvmat
Geometry 12 verts 20 faces 0 tex
Named selections (2)
Memory 12 verts 6 faces 0 tex
Other named selections (6)
View Geometry 32 verts 48 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\metalplate.rvmat
Fire Geometry 32 verts 48 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
class CarDoors
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"doors", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class nivaDoors_Hood: Default
{
SkeletonName = "CarDoors";
Sections[] =
{
"dmgzone_doors"
};
};
};
CfgSkeletons · CarDoors 1
| Bone | Parent |
|---|---|
| doors | — |
CfgModels · nivaDoors_Hood 1
Textures 1
#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
Materials 2
dz\data\data\penetration\metalplate.rvmatdz\vehicles\wheeled\offroadhatchback\data\green\niva_hood.rvmat