Overview
- LODs
- 9
- Vertices
- 2,387
- Faces
- 2,010
- Textures
- 2
- Materials
- 3
CfgModels · weaponlight_TLR — Sections
Level of Detail 9
1.000 826 verts 718 faces 2 tex
Named selections (3)
Textures
dz\gear\tools\data\flashlight_glass.paadz\weapons\attachments\data\tls3_co.paa
Materials
dz\gear\tools\data\flashlight_glass.rvmatdz\weapons\attachments\data\tls3.rvmat
2.000 410 verts 326 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\tls3_co.paa
Materials
dz\weapons\attachments\data\tls3.rvmat
3.000 206 verts 144 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\tls3_co.paa
Materials
dz\weapons\attachments\data\tls3.rvmat
4.000 153 verts 97 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\tls3_co.paa
Materials
dz\weapons\attachments\data\tls3.rvmat
View-Pilot 754 verts 683 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\tls3_co.paa
Materials
dz\weapons\attachments\data\tls3.rvmat
Geometry 8 verts 12 faces 0 tex
Named selections (1)
Memory 14 verts 12 faces 0 tex
Other named selections (8)
View Geometry 8 verts 12 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class weaponlight_TLR: Default
{
Sections[] =
{
"zbytek",
"reflector",
"glass",
"reflector_far"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · weaponlight_TLR 4
Textures 2
dz\gear\tools\data\flashlight_glass.paadz\weapons\attachments\data\tls3_co.paa
Materials 3
dz\data\data\penetration\armor_1mm_plate.rvmatdz\gear\tools\data\flashlight_glass.rvmatdz\weapons\attachments\data\tls3.rvmat