Overview
- LODs
- 9
- Vertices
- 2,617
- Faces
- 1,999
- Textures
- 2
- Materials
- 3
CfgModels · weaponlight_universal — Sections
Level of Detail 9
1.000 1,054 verts 886 faces 2 tex
Named selections (3)
Textures
dz\gear\tools\data\flashlight_glass.paadz\weapons\attachments\data\m4_flashlight_co.paa
Materials
dz\gear\tools\data\flashlight_glass.rvmatdz\weapons\attachments\data\m4_flashlight.rvmat
2.000 796 verts 623 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_flashlight_co.paa
Materials
dz\weapons\attachments\data\m4_flashlight.rvmat
3.000 446 verts 287 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_flashlight_co.paa
Materials
dz\weapons\attachments\data\m4_flashlight.rvmat
4.000 204 verts 122 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_flashlight_co.paa
Materials
dz\weapons\attachments\data\m4_flashlight.rvmat
5.000 79 verts 51 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_flashlight_co.paa
Materials
dz\weapons\attachments\data\m4_flashlight.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 14 verts 12 faces 0 tex
Other named selections (8)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class weaponlight_universal: Default
{
Sections[] =
{
"glass",
"reflector",
"zbytek",
"reflector_far"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · weaponlight_universal 4
Textures 2
dz\gear\tools\data\flashlight_glass.paadz\weapons\attachments\data\m4_flashlight_co.paa
Materials 3
dz\data\data\penetration\armor_1mm_plate.rvmatdz\gear\tools\data\flashlight_glass.rvmatdz\weapons\attachments\data\m4_flashlight.rvmat