Overview
- LODs
- 10
- Vertices
- 2,909
- Faces
- 1,515
- Textures
- 1
- Materials
- 2
CfgModels · buttstock_ak_plastic — Sections
Level of Detail 10
1.000 675 verts 346 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
2.000 538 verts 245 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
3.000 333 verts 140 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
4.000 107 verts 43 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
5.000 32 verts 8 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
View-Pilot 1,180 verts 682 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
Geometry 10 verts 13 faces 0 tex
Named selections (1)
Memory 14 verts 12 faces 0 tex
Other named selections (8)
View Geometry 10 verts 13 faces 0 tex
Named selections (1)
Fire Geometry 10 verts 13 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class buttstock_ak_plastic: Default
{
Sections[] =
{
"zbytek",
"camo"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · buttstock_ak_plastic 2
Textures 1
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials 2
dz\data\data\penetration\plastic.rvmatdz\weapons\firearms\ak101\data\ak101.rvmat