Overview
- LODs
- 10
- Vertices
- 1,003
- Faces
- 1,073
- Textures
- 1
- Materials
- 2
CfgModels · buttstock_ak_wood — Sections
Level of Detail 10
1.000 257 verts 282 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\akm_wood_co.paa
Materials
dz\weapons\attachments\data\akm_wood.rvmat
2.000 150 verts 148 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\akm_wood_co.paa
Materials
dz\weapons\attachments\data\akm_wood.rvmat
3.000 91 verts 82 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\akm_wood_co.paa
Materials
dz\weapons\attachments\data\akm_wood.rvmat
4.000 58 verts 47 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\akm_wood_co.paa
Materials
dz\weapons\attachments\data\akm_wood.rvmat
5.000 32 verts 25 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\akm_wood_co.paa
Materials
dz\weapons\attachments\data\akm_wood.rvmat
View-Pilot 371 verts 438 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\akm_wood_co.paa
Materials
dz\weapons\attachments\data\akm_wood.rvmat
Geometry 10 verts 13 faces 0 tex
Named selections (1)
Memory 14 verts 12 faces 0 tex
Other named selections (8)
View Geometry 10 verts 13 faces 0 tex
Named selections (1)
Fire Geometry 10 verts 13 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class buttstock_ak_wood: Default
{
Sections[] =
{
"camo",
"zbytek"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · buttstock_ak_wood 2
Textures 1
dz\weapons\attachments\data\akm_wood_co.paa
Materials 2
dz\data\data\penetration\plastic.rvmatdz\weapons\attachments\data\akm_wood.rvmat