Overview
- LODs
- 10
- Vertices
- 3,119
- Faces
- 2,879
- Textures
- 1
- Materials
- 2
CfgModels · buttstock_m4_oe — Sections
Level of Detail 10
0.000 879 verts 858 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_stock_co.paa
Materials
dz\weapons\attachments\data\m4_stock.rvmat
1.000 417 verts 307 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_stock_co.paa
Materials
dz\weapons\attachments\data\m4_stock.rvmat
2.000 202 verts 148 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_stock_co.paa
Materials
dz\weapons\attachments\data\m4_stock.rvmat
3.000 229 verts 123 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_stock_co.paa
Materials
dz\weapons\attachments\data\m4_stock.rvmat
4.000 46 verts 16 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_stock_co.paa
Materials
dz\weapons\attachments\data\m4_stock.rvmat
View-Pilot 1,302 verts 1,376 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_stock_co.paa
Materials
dz\weapons\attachments\data\m4_stock.rvmat
Geometry 10 verts 13 faces 0 tex
Named selections (1)
Memory 14 verts 12 faces 0 tex
Other named selections (8)
View Geometry 10 verts 13 faces 0 tex
Named selections (1)
Fire Geometry 10 verts 13 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class buttstock_m4_oe: Default
{
Sections[] =
{
"camo"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · buttstock_m4_oe 1
Textures 1
dz\weapons\attachments\data\m4_stock_co.paa
Materials 2
dz\data\data\penetration\plastic.rvmatdz\weapons\attachments\data\m4_stock.rvmat