Overview
- LODs
- 10
- Vertices
- 4,726
- Faces
- 2,212
- Textures
- 1
- Materials
- 2
CfgModels · handguard_ak_plastic — Sections
Level of Detail 10
1.000 1,397 verts 611 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
2.000 685 verts 329 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
3.000 349 verts 157 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
4.000 150 verts 56 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
5.000 29 verts 14 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
View-Pilot 2,080 verts 1,015 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 12 verts 12 faces 0 tex
Other named selections (6)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class handguard_ak_plastic: Default
{
Sections[] =
{
"zbytek",
"camo"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · handguard_ak_plastic 2
Textures 1
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials 2
dz\data\data\penetration\plastic.rvmatdz\weapons\firearms\ak101\data\ak101.rvmat