Overview
- LODs
- 10
- Vertices
- 8,097
- Faces
- 5,903
- Textures
- 2
- Materials
- 2
CfgModels · handguard_m4_ris — Sections
Level of Detail 10
0.000 3,590 verts 2,672 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_ris_co.paa
Materials
dz\weapons\attachments\data\m4_ris.rvmat
1.000 511 verts 332 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_ris_co.paa
Materials
dz\weapons\attachments\data\m4_ris.rvmat
2.000 236 verts 129 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_ris_co.paa
Materials
dz\weapons\attachments\data\m4_ris.rvmat
3.000 115 verts 56 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_ris_co.paa
Materials
dz\weapons\attachments\data\m4_ris.rvmat
4.000 19 verts 12 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\handguard_co.paa
Materials
dz\weapons\attachments\data\handguard_world.rvmat
View-Pilot 3,590 verts 2,672 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\data\m4_ris_co.paa
Materials
dz\weapons\attachments\data\m4_ris.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 12 verts 12 faces 0 tex
Other named selections (6)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class handguard_m4_ris: Default
{
Sections[] =
{
"zbytek",
"camo"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · handguard_m4_ris 2
Textures 2
dz\weapons\attachments\data\handguard_co.paadz\weapons\attachments\data\m4_ris_co.paa
Materials 2
dz\weapons\attachments\data\handguard_world.rvmatdz\weapons\attachments\data\m4_ris.rvmat