Overview
- LODs
- 9
- Vertices
- 6,038
- Faces
- 6,499
- Textures
- 1
- Materials
- 1
CfgModels · frag_RGD5 — Sections
Level of Detail 9
0.000 2,218 verts 2,554 faces 1 tex
Named selections (2)
Textures
dz\weapons\explosives\data\frag_rgd5_co.paa
Materials
dz\weapons\explosives\data\frag_rgd5.rvmat
1.000 1,397 verts 1,209 faces 1 tex
Named selections (2)
Textures
dz\weapons\explosives\data\frag_rgd5_co.paa
Materials
dz\weapons\explosives\data\frag_rgd5.rvmat
2.000 139 verts 132 faces 1 tex
Named selections (2)
Textures
dz\weapons\explosives\data\frag_rgd5_co.paa
Materials
dz\weapons\explosives\data\frag_rgd5.rvmat
3.000 18 verts 6 faces 1 tex
Named selections (2)
Textures
dz\weapons\explosives\data\frag_rgd5_co.paa
Materials
dz\weapons\explosives\data\frag_rgd5.rvmat
View-Pilot 2,218 verts 2,554 faces 1 tex
Named selections (1)
Textures
dz\weapons\explosives\data\frag_rgd5_co.paa
Materials
dz\weapons\explosives\data\frag_rgd5.rvmat
Geometry 19 verts 20 faces 0 tex
Named selections (1)
Memory 13 verts 12 faces 0 tex
Other named selections (5)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
model.cfg
class CfgSkeletons
{
class grenade_skeleton_generic
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"zbytek", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class frag_RGD5: Default
{
SkeletonName = "grenade_skeleton_generic";
Sections[] =
{
"camo",
"zbytek"
};
class Animations
{
class Visibility
{
type = "Hide";
source = "user";
selection = "zbytek";
minValue = "0";
maxValue = "1";
hideValue = "0.01";
};
};
};
};
CfgSkeletons · grenade_skeleton_generic 1
| Bone | Parent |
|---|---|
| zbytek | — |
CfgModels · frag_RGD5 2
Textures 1
dz\weapons\explosives\data\frag_rgd5_co.paa
Materials 1
dz\weapons\explosives\data\frag_rgd5.rvmat