Overview
- LODs
- 8
- Vertices
- 1,080
- Faces
- 1,383
- Textures
- 2
- Materials
- 1
Level of Detail 8
1.000 373 verts 474 faces 2 tex
Textures
#(argb,8,8,3)color(0.784314,0.788235,0.792157,1.0,co)dz\weapons\projectiles\data\speargun_spear_co.paa
Materials
dz\weapons\projectiles\data\speargun_spear.rvmat
2.000 117 verts 133 faces 2 tex
Textures
#(argb,8,8,3)color(0.784314,0.788235,0.792157,1.0,co)dz\weapons\projectiles\data\speargun_spear_co.paa
Materials
dz\weapons\projectiles\data\speargun_spear.rvmat
3.000 48 verts 48 faces 2 tex
Textures
#(argb,8,8,3)color(0.784314,0.788235,0.792157,1.0,co)dz\weapons\projectiles\data\speargun_spear_co.paa
Materials
dz\weapons\projectiles\data\speargun_spear.rvmat
4.000 30 verts 30 faces 1 tex
Textures
#(argb,8,8,3)color(0.784314,0.788235,0.792157,1.0,co)
Materials
dz\weapons\projectiles\data\speargun_spear.rvmat
View-Pilot 496 verts 686 faces 2 tex
Textures
#(argb,8,8,3)color(0.784314,0.788235,0.792157,1.0,co)dz\weapons\projectiles\data\speargun_spear_co.paa
Materials
dz\weapons\projectiles\data\speargun_spear.rvmat
Geometry 0 verts 0 faces 0 tex
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class speargun_spear: Default
{
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · speargun_spear 0
No Sections in model.cfg.
Textures 2
#(argb,8,8,3)color(0.784314,0.788235,0.792157,1.0,co)dz\weapons\projectiles\data\speargun_spear_co.paa
Materials 1
dz\weapons\projectiles\data\speargun_spear.rvmat