Overview
LODs
2
Vertices
39
Faces
40
Textures
1
Materials
1

CfgModels · tracer_green — Sections

  • bullet

ODOL v54 · 3,126 bytes · Skeleton bones: 2 · Sections: 1

Level of Detail 2
1.000 35 verts 40 faces 1 tex
Resolution
1
Vertices
35
Faces
40
Height
0.1470

Named selections (2)

  • bullet
  • bullet_rot

Textures

  • dz\weapons\projectiles\data\tracer_green_ca.paa

Materials

  • dz\weapons\projectiles\data\tracer_green.rvmat
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.0007

Other named selections (1)

model.cfg
class CfgSkeletons
{
	class Skeleton_DZbullet
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"bullet_rot", "",
			"bullet", "bullet_rot"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tracer_green: Default
	{
		SkeletonName = "Skeleton_DZbullet";
		Sections[] =
		{
			"bullet"
		};
		class Animations
		{
			class bullet_rot
			{
				type = "Rotation";
				source = "time";
				selection = "bullet_rot";
				axis = "bullet";
				sourceAddress = "AnimLoop";
				minPhase = "0";
				maxPhase = "0.23";
				minValue = "0";
				maxValue = "0.23";
				angle0 = "0";
				angle1 = "-6.2831855";
			};
			class bullet_rot2
			{
				type = "Rotation";
				source = "time";
				selection = "bullet";
				axis = "bullet2";
				sourceAddress = "AnimMirror";
				minPhase = "0";
				maxPhase = "0.2035";
				minValue = "0";
				maxValue = "0.2035";
				angle0 = "1.1519173";
				angle1 = "-1.1519173";
			};
		};
	};
};
CfgSkeletons · Skeleton_DZbullet 2
BoneParent
bullet_rot
bullet bullet_rot
CfgModels · tracer_green 1
  • bullet
Textures 1
  • dz\weapons\projectiles\data\tracer_green_ca.paa
Materials 1
  • dz\weapons\projectiles\data\tracer_green.rvmat