Overview
- LODs
- 2
- Vertices
- 39
- Faces
- 40
- Textures
- 1
- Materials
- 1
CfgModels · tracer_red — Sections
Level of Detail 2
3.000 35 verts 40 faces 1 tex
Named selections (2)
Textures
dz\weapons\projectiles\data\tracer_red_ca.paa
Materials
dz\weapons\projectiles\data\tracer_red.rvmat
Memory 4 verts 0 faces 0 tex
Other named selections (1)
model.cfg
class CfgSkeletons
{
class Skeleton_DZbullet
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"bullet_rot", "",
"bullet", "bullet_rot"
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class tracer_red: Default
{
SkeletonName = "Skeleton_DZbullet";
Sections[] =
{
"bullet"
};
class Animations
{
class bullet_rot
{
type = "Rotation";
source = "time";
selection = "bullet_rot";
axis = "bullet";
sourceAddress = "AnimLoop";
minPhase = "0";
maxPhase = "0.23";
minValue = "0";
maxValue = "0.23";
angle0 = "0";
angle1 = "-6.2831855";
};
class bullet_rot2
{
type = "Rotation";
source = "time";
selection = "bullet";
axis = "bullet2";
sourceAddress = "AnimMirror";
minPhase = "0";
maxPhase = "0.2035";
minValue = "0";
maxValue = "0.2035";
angle0 = "1.1519173";
angle1 = "-1.1519173";
};
};
};
};
CfgSkeletons · Skeleton_DZbullet 2
| Bone | Parent |
|---|---|
| bullet_rot | — |
| bullet | bullet_rot |
CfgModels · tracer_red 1
Textures 1
dz\weapons\projectiles\data\tracer_red_ca.paa
Materials 1
dz\weapons\projectiles\data\tracer_red.rvmat