Overview
farm_cowshedc.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
10,338
Faces
9,326
Textures
6
Materials
10
Size (X × Y × Z)
14.273 × 10.235 × 10.695 m

ODOL v54 · 295,495 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 42

Size

size_x
14.273 m
size_y
10.235 m
size_z
10.695 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.000136375
geometrysphere
10.013415337
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
5000.01953125
massreciprocal
0.000199999
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-7.136249542, -5.117278099, -5.347460747
bboxmaxposition
7.13625145, 5.117278099, 5.347460747
bboxminvisual
-7.136249542, -5.117278099, -5.347460747
bboxmaxvisual
7.13625145, 5.117278099, 5.347460747

Centers

boundingcenter
-21.492652893, 3.217277765, -0.171629429
geometrycenter
0.000000954, -0.043767929, -0.489280462
centerofmass
-0.297210872, -1.034319758, -1.401702166
aimingcenter
0.000000954, -0.043767929, -0.489280462

ByteIndices

memory
5
geometry
4
geometryfire
10
geometryview
9
roadway
6
paths
7
hitpoints
8
Level of Detail 11
1.000 3,866 verts 3,084 faces 1 tex
Resolution
1
Vertices
3,866
Faces
3,084
Height
10.1470

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\data\windows\destruct_full_window_set_ca.paa

Materials

  • dz\structures\data\windows\destruct_full_window_set.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_1.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_2.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_3.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,337 verts 1,570 faces 1 tex
Resolution
2
Vertices
2,337
Faces
1,570
Height
10.1470

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\data\windows\destruct_full_window_set_ca.paa

Materials

  • dz\structures\data\windows\destruct_full_window_set.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_1.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_2.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_3.rvmat
3.000 1,421 verts 897 faces 0 tex
Resolution
3
Vertices
1,421
Faces
897
Height
10.1470

Named selections (2)

  • doors1
  • doors2

Materials

  • dz\structures\industrial\farms\data\cowhshed_multi_1.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_2.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_3.rvmat
4.000 113 verts 59 faces 1 tex
Resolution
4
Vertices
113
Faces
59
Height
10.1494

Textures

  • dz\structures\industrial\farms\data\cowshed_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 537 verts 828 faces 0 tex
Resolution
9999999827968
Vertices
537
Faces
828
Height
10.1470

Named selections (2)

  • doors1
  • doors2

Named properties (3)

Name Value
class house
map building
damage no
Memory 38 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
38
Faces
0
Height
5.1673
Roadway 58 verts 64 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
58
Faces
64
Height
9.0485

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\dirt_int.paa
  • dz\surfaces\data\roadway\stone_ext.paa
  • dz\surfaces\data\roadway\stone_int.paa
Paths 27 verts 23 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
27
Faces
23
Height
0.1799

Named selections (5)

  • actionbegin2
  • actionend2
  • in1
  • in2
  • in3
Hitpoints 8 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
8
Faces
0
Height
0.9931

Named selections (2)

  • doors1
  • doors2
View Geometry 249 verts 223 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
249
Faces
223
Height
10.2346

Named selections (2)

  • doors1
  • doors2
Fire Geometry 1,684 verts 2,578 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,684
Faces
2,578
Height
10.1470

Named selections (2)

  • doors1
  • doors2

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\pottery.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton2Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Farm_CowshedC: Default
	{
		SkeletonName = "Skeleton2Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton2Doors 2
BoneParent
doors1 —
doors2 —
CfgModels · Farm_CowshedC 0

No Sections in model.cfg.

Textures 6
  • dz\structures\data\windows\destruct_full_window_set_ca.paa
  • dz\structures\industrial\farms\data\cowshed_mlod_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\dirt_int.paa
  • dz\surfaces\data\roadway\stone_ext.paa
  • dz\surfaces\data\roadway\stone_int.paa
Materials 10
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\pottery.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\data\windows\destruct_full_window_set.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_1.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_2.rvmat
  • dz\structures\industrial\farms\data\cowhshed_multi_3.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\farms\farm_cowshedc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Farms\Farm_CowshedC.p3d — use the copy button in the page header to paste it elsewhere.