Overview
repair_center.p3d
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
19,648
Faces
16,230
Textures
5
Materials
8
Proxies
9
Size (X × Y × Z)
10.171 × 5.173 × 16.416 m

ODOL v54 · 501,325 bytes · Skeleton bones: 4 · Sections: 0

ODOL Flags 42

Size

size_x
10.171 m
size_y
5.173 m
size_z
16.416 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.054903984
geometrysphere
7.785154819
sbsource
Visual
shadowoffset
—
minshadow
13

Mass

mass
30916.052734375
massreciprocal
0.000032346
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-5.085730076, -2.586430311, -8.207989693
bboxmaxposition
5.085730076, 2.58643055, 8.207989693
bboxminvisual
-5.085730076, -2.586430311, -8.207989693
bboxmaxvisual
5.085730076, 2.58643055, 8.207989693

Centers

boundingcenter
0.001768589, 2.52064991, 2.656168699
geometrycenter
-0.209133625, -0.010183215, 0.004486084
centerofmass
0.579152346, -0.18128638, -0.233539388
aimingcenter
-0.209133625, -0.010183215, 0.004486084

ByteIndices

memory
7
geometry
6
geometryfire
12
geometryview
11
roadway
8
paths
9
hitpoints
10
Level of Detail 13
1.000 6,744 verts 5,066 faces 1 tex
Resolution
1
Vertices
6,744
Faces
5,066
Height
5.1724
Proxies
8

Proxies (8)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\anvil
  • dz\structures\furniture\various\grinder
  • dz\structures\furniture\various\metal_cutting_saw
  • dz\structures\furniture\various\vise
  • dz\structures\furniture\various\workbench

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\industrial\houses\data\krasnoair_alpha_ca.paa

Materials

  • dz\structures\industrial\houses\data\krasnoair_alpha.rvmat
  • dz\structures\industrial\houses\data\repair_center_i_multi.rvmat
  • dz\structures\industrial\houses\data\repair_center_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 4,497 verts 2,591 faces 1 tex
Resolution
2
Vertices
4,497
Faces
2,591
Height
5.1629

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\industrial\houses\data\krasnoair_alpha_ca.paa

Materials

  • dz\structures\industrial\houses\data\krasnoair_alpha.rvmat
  • dz\structures\industrial\houses\data\repair_center_i_multi.rvmat
  • dz\structures\industrial\houses\data\repair_center_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,374 verts 1,240 faces 1 tex
Resolution
3
Vertices
2,374
Faces
1,240
Height
5.1629

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\industrial\houses\data\krasnoair_alpha_ca.paa

Materials

  • dz\structures\industrial\houses\data\krasnoair_alpha.rvmat
  • dz\structures\industrial\houses\data\repair_center_i_multi.rvmat
  • dz\structures\industrial\houses\data\repair_center_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,046 verts 602 faces 1 tex
Resolution
4
Vertices
1,046
Faces
602
Height
5.1431

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\industrial\houses\data\krasnoair_alpha_ca.paa

Materials

  • dz\structures\industrial\houses\data\krasnoair_alpha.rvmat
  • dz\structures\industrial\houses\data\repair_center_i_multi.rvmat
  • dz\structures\industrial\houses\data\repair_center_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 495 verts 259 faces 0 tex
Resolution
5
Vertices
495
Faces
259
Height
5.1394

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\structures\industrial\houses\data\repair_center_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 213 verts 107 faces 0 tex
Resolution
6
Vertices
213
Faces
107
Height
5.0888

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\structures\industrial\houses\data\repair_center_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 498 verts 704 faces 0 tex
Resolution
9999999827968
Vertices
498
Faces
704
Height
5.1376
Proxies
9

Proxies (9)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\anvil
  • dz\structures\furniture\various\drill
  • dz\structures\furniture\various\grinder
  • dz\structures\furniture\various\metal_cutting_saw
  • dz\structures\furniture\various\vise
  • dz\structures\furniture\various\workbench

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Named properties (3)

Name Value
class house
map building
damage no
Memory 78 verts 0 faces 0 tex
Roadway 24 verts 14 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
24
Faces
14
Height
1.0429

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_stairs_ext.paa
  • dz\surfaces\data\roadway\metal_stairs_int.paa
Paths 43 verts 30 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
43
Faces
30
Height
1.0077

Named selections (8)

  • in1
  • in2
  • in3
  • in4
  • pos1
  • pos2
  • pos3
  • pos4
Hitpoints 16 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
16
Faces
0
Height
1.4764

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 515 verts 683 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
515
Faces
683
Height
5.1414
Proxies
9

Proxies (9)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\anvil
  • dz\structures\furniture\various\drill
  • dz\structures\furniture\various\grinder
  • dz\structures\furniture\various\metal_cutting_saw
  • dz\structures\furniture\various\vise
  • dz\structures\furniture\various\workbench

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Named properties (3)

Name Value
class house
map building
damage no
Fire Geometry 3,105 verts 4,934 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
3,105
Faces
4,934
Height
5.1724
Proxies
9

Proxies (9)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\anvil
  • dz\structures\furniture\various\drill
  • dz\structures\furniture\various\grinder
  • dz\structures\furniture\various\metal_cutting_saw
  • dz\structures\furniture\various\vise
  • dz\structures\furniture\various\workbench

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\pottery.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton4Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Repair_Center: Default
	{
		SkeletonName = "Skeleton4Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.4660766";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton4Doors 4
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
CfgModels · Repair_Center 0

No Sections in model.cfg.

Proxies 9
  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\anvil
  • dz\structures\furniture\various\drill
  • dz\structures\furniture\various\grinder
  • dz\structures\furniture\various\metal_cutting_saw
  • dz\structures\furniture\various\vise
  • dz\structures\furniture\various\workbench
Textures 5
  • dz\structures\industrial\houses\data\krasnoair_alpha_ca.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_stairs_ext.paa
  • dz\surfaces\data\roadway\metal_stairs_int.paa
Materials 8
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\pottery.rvmat
  • dz\structures\industrial\houses\data\krasnoair_alpha.rvmat
  • dz\structures\industrial\houses\data\repair_center_i_multi.rvmat
  • dz\structures\industrial\houses\data\repair_center_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\houses\repair_center.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\houses\Repair_Center.p3d — use the copy button in the page header to paste it elsewhere.